Q2
- XREngine Cluster Control Center
- Coil Integration
- Inverse Kinematics
- Light & Dark Mode
- Better Logging System
- Hyperflux
- Unity Import Pipeline Tools
- Unreal Dedicated Server alpha
- Netcode Refactor & Optimization
- Editor Material Library
- Better i18n support
- Immersive UI
- Rapier Physics Engine
- Github Project Editor Integration
- Spectator mode
Q3
- Full WebXR Mobile / Headset AR
- Improved CMS
- Private Audio/Video Parties
- Progressive Web App
- Oembed
- User Data System & DID Wallet Inventory
- RTMFP & restream.io
- Friend System
- Dynamic Object Loading
- Material Editor
- New ECS Spec
Q4
- Project Versioning Overhaul
- 8thwall & Lightship VPS
- Navmesh & Autopilot
- Live Editor & Immersive Editor
- Occlusion Culling
- Instant Realtime portals
- Chairs
- ESM over HTTPs for realtime plugin updates
- GLTF ECS Extension Standard
- World replay via save/load ECS from disk
- Entity & Asset Servers
- Mobile App for Interoperable DID Social Account
- P2P Connection
- P2P networking mode
- Spatial Scene Segmentation
- WebGPU & ECS Renderer
- SFU Chaining
- Migrate from Sequelize & MariaDB to Prisma & Postgres
- Automated WebXR Tests with Puppeteer
- Object Persistence
- Computer vision based full body IK
- '/me' Profile, Avatar & Inventory Route
- Spatial Segmentation
- Dynamic Server Stitching
- Procedural Terrain Generation
- Vertex animation shaders / matrix palette
- Content Galore (Vehicles, Space Ships, Laser Swords, Guns)
- Model Editor - WebGLStudio
- Cloud WebGPU Rendering
- Matrix.org
- and more!!!