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GameInterface.ts
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/**
* Copyright 2024. Huawei Technologies Co., Ltd. All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
export interface GameBasicInfo {
planeSize: number;
planeHp: number;
bulletSize: number;
bulletSpeed: number;
}
/**
* 本地游戏信息 飞机
*/
export interface Plane {
playerId: string; //玩家id
x: number; //飞机座标x
y: number; //飞机座标y
direction: number; // 0-上,1-左,2-下,3-右
hp: number; // 2-满血,1-半血,0-死亡
bullets: Map<string, Bullet>;
}
export interface Bullet {
id: string;
x: number;
y: number;
direction: number; // 1-上,2-下,3-左,4-右
}
/**
* 飞机初始化信息
*/
export interface PlaneInitInfo {
playerId: string;
position: {
x: number;
y: number;
}
direction: Direction;
}
/**
* 游戏结算
*/
export interface GameEndInfo {
count: number;
value: string;
isSend: boolean;
}
/**
* 上行消息 游戏初始化信息 type=’initGame‘
*/
export interface GameInitInfo {
type: string;
planeSize: number;
planeHp: number;
bulletSize: number;
bulletSpeed: number;
playerArr: PlaneInitInfo[];
}
/**
* 指令类型 枚举
*/
export const enum CmdType {
planeFly = 0, // 飞机飞行
bulletFly = 1, // 子弹飞行
bulletDestroy = 2 // 子弹销毁
}
/**
* 飞行方向 枚举
*/
export const enum Direction {
up = 0,
down = 180,
left = 90,
right = -90
}
/**
* 上行消息 游戏指令
*/
export interface GameCmdInfo {
cmd: CmdType; // 指令类型
playerId: string; // 玩家id
bulletId?: string; // 子弹id
x?: number; // x座标
y?: number; // y座标
direction?: Direction; // 飞行方向
hp?: number; // 飞机血量
}
// 以下为下行消息
export interface GameData {
type: string; //'Collide'
playerId: string;
bulletId: string;
hp: number;
}
export interface GameInfo {
playerId : string;
planePos: {
x: number;
y: number;
}
planeDir: Direction;
planeHp: number;
isShoot: boolean;
bulletArray: BulletInfo[];
}
export interface BulletInfo {
bulletId: string;
bulletPos: {
x: number;
y: number;
}
needDestroy: boolean;
}