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The emulator hangs after the 32-bit cycle counter rolls over.
Cycle counter is used somewhat widely throughout the emulator, so updating to handle rollover appears to be non-trivial.
An interim step is to increase the cycle counter size from a 32-bit signed integer to a 64-bit signed integer (long long).
The text was updated successfully, but these errors were encountered:
Mitigate issue of emulator hanging on rollover of 32-bit cycle counter
e5a8131
c.f. #2 , #3 Also address issue of last_cycles[1] (for the second 8-bit timer) not getting set to cycles in the t8_reset() method of timer8.c
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The emulator hangs after the 32-bit cycle counter rolls over.
Cycle counter is used somewhat widely throughout the emulator, so updating to handle rollover appears to be non-trivial.
An interim step is to increase the cycle counter size from a 32-bit signed integer to a 64-bit signed integer (long long).
The text was updated successfully, but these errors were encountered: