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GodotUtils.csproj
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net6.0</TargetFramework>
<LangVersion>latest</LangVersion>
<ImplicitUsings>disable</ImplicitUsings>
<Nullable>disable</Nullable>
<ImplicitUsings>false</ImplicitUsings>
<!-- Prevent use of the global usings feature -->
<RootNamespace>GodotUtils</RootNamespace>
</PropertyGroup>
<ItemGroup>
<!-- Condition="!Exists('ENet-CSharp.dll')" is required for other platforms -->
<PackageReference Include="ENet-CSharp" Version="2.4.8" Condition="!Exists('ENet-CSharp.dll')" />
<PackageReference Include="GodotSharp" Version="4.3.0" />
<PackageReference Include="Godot.SourceGenerators" Version="4.3.0" />
<PackageReference Include="Newtonsoft.Json" Version="13.0.1" />
<!-- This is used because net472 does not have System.Text.Json -->
</ItemGroup>
<!-- Local Packages -->
<!-- This is required for other platforms where the ENet NuGet package is not enough -->
<ItemGroup>
<Reference Include="ENet-CSharp" Condition="Exists('ENet-CSharp.dll')">
<HintPath>ENet-CSharp.dll</HintPath>
</Reference>
</ItemGroup>
</Project>