Releases: Choumiko/SmartTrains
Releases · Choumiko/SmartTrains
SmartTrains 0.3.68
- fix SmartTrains not loading with 5dims_trains
SmartTrains 0.3.67
- change refuel min/max to fuel value (in MJ)
- removed optional dependency for dolor coding (still uses the green lamp if available)
- added missing locales
SmartTrains 0.3.66
- skip updating line when autorefuel added the refuel station
- update for RailTanker 1.1.0 (increased max Volume)
SmartTrains 0.3.65
- fix errors with invalid trains due to wagon/locomotive being destroyed
- fix error with renaming stations when trainlines without rules are present
- fix errors being swallowed in MP games/saves due to error in displaying errors
- fix autorefuel when wait forever is set at the last station
SmartTrains 0.3.64
- go to station # defined by circuit signal (see demo save)
- rules stick to the station name, when overwriting/changing a line
SmartTrains 0.3.63
- fix error when dis-/connecting wagons via V/G
SmartTrains 0.3.62
- update trainline when train is not moving, regardless of state
- added virtual signal for "train at station" (1 when train is at station, 0 when not)
- reset signals when train is put into manual mode
SmartTrains 0.3.61
- fix proxies not being removed when robots remove the stop
SmartTrains 0.3.6
- added signal output for cargo to smart train stop, with special signals for # of locomotives,cargowagons
- locomotive signal is set to -1 when no train at a stop
- every train at a smart stop updates signal, even if not on a line
- setting for signal updates (every 30 ticks (0.5s) by default)
- combine (AND) full/empty rule with circuit rule when both are set
- optional dependency for color-coding, if installed uses the green lamp for smart train stops
SmartTrains 0.3.5
- added Smart trainstop:
- Unlocks with normal trainstop, requires power for the "smart part"
- Trainlines have a new rule: leave when signal. Makes the train leave when the lamps condition that is created with the smart train stop is fulfilled. If the trainstop has no power, the condition will always be false.
- Rule can be set to wait forever, else it leaves after the time.
- Additionally you can set a station number for the rule. If the signal is true, the train is going to the station with that number (number is shown before the station name in the rules window). Basically giving you a "If signal then goto Station x else goto next Station in the schedule"
- fix toggleFlyingText having no effect