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This repository has been archived by the owner on May 6, 2024. It is now read-only.
When starting a new game, save and quit to main menu, and then continue the saved game, the game crashes.
src/ResourceManager.lua:221: [ResourceManager] Attempt to get an unknown sprite: nil
Traceback:
crash.lua:55: in function 'handler'
[C]: in function 'error'
src/ResourceManager.lua:221: in function 'getSprite'
src/Level.lua:1307: in function 'deserialize'
src/Session.lua:53: in function 'startLevel'
src/UI/Manager.lua:22: in function 'levelStart'
.\games/ZumaBlitzRemake/ui/script.lua:907: in function 'f'
src/UI/Widget.lua:421: in function 'executeAction'
src/UI/Widget.lua:129: in function 'update'
src/UI/Widget.lua:149: in function 'update'
src/UI/Widget.lua:149: in function 'update'
src/UI/Manager.lua:151: in function 'update'
src/Game.lua:132: in function 'tick'
src/Game.lua:117: in function 'update'
main.lua:109: in function 'update'
[C]: in function 'xpcall'
The text was updated successfully, but these errors were encountered:
I've been trying to get rid of this bug for ages, and I might get rid of saving games eventually since the original game doesn't allow you to do so anyway. Usually it's because of the Target (fruit) sprite not wanting to save properly (despite everything I've done to prevent it).
Edit: I will have to try and fix this anyway, since Targets may be useful for OpenSMCE as a whole.
When starting a new game, save and quit to main menu, and then continue the saved game, the game crashes.
The text was updated successfully, but these errors were encountered: