You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
{{ message }}
This repository has been archived by the owner on May 6, 2024. It is now read-only.
When the player reaches around 0:14, the "danger" music should start. Likewise, when the time added results in the total time being over 14 seconds, it should go back to normal.
There should be some sort of BPM counter (for OpenSMCE flexiblity reasons), or wait for the loop to end.
Add the music assets
Set baseline for time-dynamic music
Play the least intense versions a couple of time first before moving on to the more intense version, and have it reset in case of the 15-second mark
The text was updated successfully, but these errors were encountered:
When the player reaches around 0:14, the "danger" music should start. Likewise, when the time added results in the total time being over 14 seconds, it should go back to normal.
There should be some sort of BPM counter (for OpenSMCE flexiblity reasons), or wait for the loop to end.The text was updated successfully, but these errors were encountered: