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This repository has been archived by the owner on May 6, 2024. It is now read-only.
When the spheres reach a danger point, skulls should appear behind the balls on the path and they should flash towards the end point.
The skull should be, obviously, animated.
Since the skull center is always its endpoint, it can be rendered along with the path itself.
If the player dies, a completely separate skull effect with eating the frog would appear. The source seems to be always the first path specified; no detection which path has breached the endpoint seems to be made.
This moves skulls into their own class - Hole (just like the original code for Zuma), and it borrows code from UIWidgetSpriteProgress.
Contributes to issue #9
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