From e9bba9653b1201ddeadecaae93615e84acf1607f Mon Sep 17 00:00:00 2001 From: chell sz Date: Wed, 15 Jan 2025 13:46:09 -0700 Subject: [PATCH 1/3] Add foldable uniform jumpsuit base component Initial work on porting impstation/imp-station-14#375. Component gets the Impstation suffix to not conflict with the existing DeltaV component for rolled-up sleeves on some security uniforms. --- .../foldable/components/foldable-component.ftl | 2 ++ .../Clothing/Uniforms/base_clothinguniforms.yml | 10 ++++++++++ 2 files changed, 12 insertions(+) create mode 100644 Resources/Locale/en-US/_Impstation/foldable/components/foldable-component.ftl create mode 100644 Resources/Prototypes/_Impstation/Entities/Clothing/Uniforms/base_clothinguniforms.yml diff --git a/Resources/Locale/en-US/_Impstation/foldable/components/foldable-component.ftl b/Resources/Locale/en-US/_Impstation/foldable/components/foldable-component.ftl new file mode 100644 index 00000000000..406867d4dfb --- /dev/null +++ b/Resources/Locale/en-US/_Impstation/foldable/components/foldable-component.ftl @@ -0,0 +1,2 @@ +fold-verb-clothing-jacket = Take off jacket +unfold-verb-clothing-jacket = Put on jacket diff --git a/Resources/Prototypes/_Impstation/Entities/Clothing/Uniforms/base_clothinguniforms.yml b/Resources/Prototypes/_Impstation/Entities/Clothing/Uniforms/base_clothinguniforms.yml new file mode 100644 index 00000000000..5e1ff2e5446 --- /dev/null +++ b/Resources/Prototypes/_Impstation/Entities/Clothing/Uniforms/base_clothinguniforms.yml @@ -0,0 +1,10 @@ +- type: entity + abstract: true + id: ClothingUniformFoldableBaseImpstation # Impstation suffix because DV already has its own ClothingUniformFoldableBase + components: + - type: Foldable + canFoldInsideContainer: true + unfoldVerbText: unfold-verb-clothing-jacket + foldVerbText: fold-verb-clothing-jacket + - type: FoldableClothing + foldedEquippedPrefix: folded From 5dd93df21192b548f3118ff9f0ca45101e942137 Mon Sep 17 00:00:00 2001 From: chell sz Date: Fri, 17 Jan 2025 17:00:30 -0700 Subject: [PATCH 2/3] Add folded jumpsuit sprites for (some) upstream jumpsuits Once again ported from impstation/imp-station-14#375. Only some of our many, many jumpsuits are affected, and all of them are in the default namespace. Some of these sprites aren't even used because our own (unmodified) _DV sprites take priority, so there is a lot of cleanup to be done. --- .../folded-equipped-INNERCLOTHING.png | Bin 0 -> 776 bytes .../Uniforms/Jumpsuit/ancient.rsi/meta.json | 6 +++++- .../atmos.rsi/folded-equipped-INNERCLOTHING.png | Bin 0 -> 802 bytes .../Uniforms/Jumpsuit/atmos.rsi/meta.json | 6 +++++- .../folded-equipped-INNERCLOTHING.png | Bin 0 -> 788 bytes .../Uniforms/Jumpsuit/atmos_casual.rsi/meta.json | 6 +++++- .../folded-equipped-INNERCLOTHING.png | Bin 0 -> 825 bytes .../Uniforms/Jumpsuit/bartender.rsi/meta.json | 6 +++++- .../folded-equipped-INNERCLOTHING.png | Bin 0 -> 1014 bytes .../Uniforms/Jumpsuit/brigmedic.rsi/meta.json | 6 +++++- .../folded-equipped-INNERCLOTHING.png | Bin 0 -> 962 bytes .../Uniforms/Jumpsuit/captain.rsi/meta.json | 6 +++++- .../folded-equipped-INNERCLOTHING.png | Bin 0 -> 704 bytes .../Uniforms/Jumpsuit/cargotech.rsi/meta.json | 6 +++++- .../ce.rsi/folded-equipped-INNERCLOTHING.png | Bin 0 -> 889 bytes .../Clothing/Uniforms/Jumpsuit/ce.rsi/meta.json | 6 +++++- .../folded-equipped-INNERCLOTHING.png | Bin 0 -> 727 bytes .../Uniforms/Jumpsuit/chaplain.rsi/meta.json | 6 +++++- .../folded-equipped-INNERCLOTHING.png | Bin 0 -> 873 bytes .../Uniforms/Jumpsuit/chemistry.rsi/meta.json | 6 +++++- .../cmo.rsi/folded-equipped-INNERCLOTHING.png | Bin 0 -> 902 bytes .../Clothing/Uniforms/Jumpsuit/cmo.rsi/meta.json | 6 +++++- .../folded-equipped-INNERCLOTHING.png | Bin 0 -> 869 bytes .../Uniforms/Jumpsuit/detective.rsi/meta.json | 6 +++++- .../folded-equipped-INNERCLOTHING.png | Bin 0 -> 1004 bytes .../Jumpsuit/detective_grey.rsi/meta.json | 6 +++++- .../folded-equipped-INNERCLOTHING.png | Bin 0 -> 793 bytes .../Uniforms/Jumpsuit/engineering.rsi/meta.json | 6 +++++- .../folded-equipped-INNERCLOTHING.png | Bin 0 -> 876 bytes .../Jumpsuit/engineering_hazard.rsi/meta.json | 6 +++++- .../folded-equipped-INNERCLOTHING.png | Bin 0 -> 623 bytes .../Uniforms/Jumpsuit/flannel.rsi/meta.json | 6 +++++- .../hop.rsi/folded-equipped-INNERCLOTHING.png | Bin 0 -> 738 bytes .../Clothing/Uniforms/Jumpsuit/hop.rsi/meta.json | 6 +++++- .../hos.rsi/folded-equipped-INNERCLOTHING.png | Bin 0 -> 834 bytes .../Clothing/Uniforms/Jumpsuit/hos.rsi/meta.json | 6 +++++- .../folded-equipped-INNERCLOTHING.png | Bin 0 -> 820 bytes .../Uniforms/Jumpsuit/hos_alt.rsi/meta.json | 6 +++++- .../hydro.rsi/folded-equipped-INNERCLOTHING.png | Bin 0 -> 946 bytes .../Uniforms/Jumpsuit/hydro.rsi/meta.json | 6 +++++- .../folded-equipped-INNERCLOTHING.png | Bin 0 -> 971 bytes .../Uniforms/Jumpsuit/janitor.rsi/meta.json | 6 +++++- .../folded-equipped-INNERCLOTHING.png | Bin 0 -> 859 bytes .../Uniforms/Jumpsuit/medical.rsi/meta.json | 6 +++++- .../ninja.rsi/folded-equipped-INNERCLOTHING.png | Bin 0 -> 711 bytes .../Uniforms/Jumpsuit/ninja.rsi/meta.json | 6 +++++- .../folded-equipped-INNERCLOTHING.png | Bin 0 -> 882 bytes .../Uniforms/Jumpsuit/paramedic.rsi/meta.json | 6 +++++- .../folded-equipped-INNERCLOTHING.png | Bin 0 -> 853 bytes .../Uniforms/Jumpsuit/psychologist.rsi/meta.json | 6 +++++- .../qm.rsi/folded-equipped-INNERCLOTHING.png | Bin 0 -> 902 bytes .../Clothing/Uniforms/Jumpsuit/qm.rsi/meta.json | 6 +++++- .../folded-equipped-INNERCLOTHING.png | Bin 0 -> 1048 bytes .../Uniforms/Jumpsuit/rainbow.rsi/meta.json | 6 +++++- .../folded-equipped-INNERCLOTHING.png | Bin 0 -> 784 bytes .../Uniforms/Jumpsuit/roboticist.rsi/meta.json | 6 +++++- .../folded-equipped-INNERCLOTHING.png | Bin 0 -> 871 bytes .../Uniforms/Jumpsuit/salvage.rsi/meta.json | 6 +++++- .../folded-equipped-INNERCLOTHING.png | Bin 0 -> 919 bytes .../Uniforms/Jumpsuit/scientist.rsi/meta.json | 6 +++++- .../folded-equipped-INNERCLOTHING.png | Bin 0 -> 855 bytes .../Jumpsuit/scientist_formal.rsi/meta.json | 6 +++++- .../folded-equipped-INNERCLOTHING.png | Bin 0 -> 790 bytes .../Uniforms/Jumpsuit/security.rsi/meta.json | 6 +++++- .../folded-equipped-INNERCLOTHING.png | Bin 0 -> 958 bytes .../Jumpsuit/security_blue.rsi/meta.json | 6 +++++- .../folded-equipped-INNERCLOTHING.png | Bin 0 -> 812 bytes .../Jumpsuit/security_grey.rsi/meta.json | 6 +++++- .../folded-equipped-INNERCLOTHING.png | Bin 0 -> 886 bytes .../Jumpsuit/senior_engineer.rsi/meta.json | 6 +++++- .../folded-equipped-INNERCLOTHING.png | Bin 0 -> 876 bytes .../Jumpsuit/senior_officer.rsi/meta.json | 6 +++++- .../folded-equipped-INNERCLOTHING.png | Bin 0 -> 912 bytes .../Jumpsuit/senior_physician.rsi/meta.json | 6 +++++- .../folded-equipped-INNERCLOTHING.png | Bin 0 -> 957 bytes .../Jumpsuit/senior_researcher.rsi/meta.json | 6 +++++- .../warden.rsi/folded-equipped-INNERCLOTHING.png | Bin 0 -> 833 bytes .../Uniforms/Jumpsuit/warden.rsi/meta.json | 6 +++++- 78 files changed, 195 insertions(+), 39 deletions(-) create mode 100644 Resources/Textures/Clothing/Uniforms/Jumpsuit/ancient.rsi/folded-equipped-INNERCLOTHING.png create mode 100644 Resources/Textures/Clothing/Uniforms/Jumpsuit/atmos.rsi/folded-equipped-INNERCLOTHING.png create mode 100644 Resources/Textures/Clothing/Uniforms/Jumpsuit/atmos_casual.rsi/folded-equipped-INNERCLOTHING.png create mode 100644 Resources/Textures/Clothing/Uniforms/Jumpsuit/bartender.rsi/folded-equipped-INNERCLOTHING.png create mode 100644 Resources/Textures/Clothing/Uniforms/Jumpsuit/brigmedic.rsi/folded-equipped-INNERCLOTHING.png create mode 100644 Resources/Textures/Clothing/Uniforms/Jumpsuit/captain.rsi/folded-equipped-INNERCLOTHING.png create mode 100644 Resources/Textures/Clothing/Uniforms/Jumpsuit/cargotech.rsi/folded-equipped-INNERCLOTHING.png create mode 100644 Resources/Textures/Clothing/Uniforms/Jumpsuit/ce.rsi/folded-equipped-INNERCLOTHING.png create mode 100644 Resources/Textures/Clothing/Uniforms/Jumpsuit/chaplain.rsi/folded-equipped-INNERCLOTHING.png create mode 100644 Resources/Textures/Clothing/Uniforms/Jumpsuit/chemistry.rsi/folded-equipped-INNERCLOTHING.png create mode 100644 Resources/Textures/Clothing/Uniforms/Jumpsuit/cmo.rsi/folded-equipped-INNERCLOTHING.png create mode 100644 Resources/Textures/Clothing/Uniforms/Jumpsuit/detective.rsi/folded-equipped-INNERCLOTHING.png create mode 100644 Resources/Textures/Clothing/Uniforms/Jumpsuit/detective_grey.rsi/folded-equipped-INNERCLOTHING.png create mode 100644 Resources/Textures/Clothing/Uniforms/Jumpsuit/engineering.rsi/folded-equipped-INNERCLOTHING.png create mode 100644 Resources/Textures/Clothing/Uniforms/Jumpsuit/engineering_hazard.rsi/folded-equipped-INNERCLOTHING.png create mode 100644 Resources/Textures/Clothing/Uniforms/Jumpsuit/flannel.rsi/folded-equipped-INNERCLOTHING.png create mode 100644 Resources/Textures/Clothing/Uniforms/Jumpsuit/hop.rsi/folded-equipped-INNERCLOTHING.png create mode 100644 Resources/Textures/Clothing/Uniforms/Jumpsuit/hos.rsi/folded-equipped-INNERCLOTHING.png create mode 100644 Resources/Textures/Clothing/Uniforms/Jumpsuit/hos_alt.rsi/folded-equipped-INNERCLOTHING.png create mode 100644 Resources/Textures/Clothing/Uniforms/Jumpsuit/hydro.rsi/folded-equipped-INNERCLOTHING.png create mode 100644 Resources/Textures/Clothing/Uniforms/Jumpsuit/janitor.rsi/folded-equipped-INNERCLOTHING.png create mode 100644 Resources/Textures/Clothing/Uniforms/Jumpsuit/medical.rsi/folded-equipped-INNERCLOTHING.png create mode 100644 Resources/Textures/Clothing/Uniforms/Jumpsuit/ninja.rsi/folded-equipped-INNERCLOTHING.png create mode 100644 Resources/Textures/Clothing/Uniforms/Jumpsuit/paramedic.rsi/folded-equipped-INNERCLOTHING.png create mode 100644 Resources/Textures/Clothing/Uniforms/Jumpsuit/psychologist.rsi/folded-equipped-INNERCLOTHING.png create mode 100644 Resources/Textures/Clothing/Uniforms/Jumpsuit/qm.rsi/folded-equipped-INNERCLOTHING.png create mode 100644 Resources/Textures/Clothing/Uniforms/Jumpsuit/rainbow.rsi/folded-equipped-INNERCLOTHING.png create mode 100644 Resources/Textures/Clothing/Uniforms/Jumpsuit/roboticist.rsi/folded-equipped-INNERCLOTHING.png create mode 100644 Resources/Textures/Clothing/Uniforms/Jumpsuit/salvage.rsi/folded-equipped-INNERCLOTHING.png create mode 100644 Resources/Textures/Clothing/Uniforms/Jumpsuit/scientist.rsi/folded-equipped-INNERCLOTHING.png create mode 100644 Resources/Textures/Clothing/Uniforms/Jumpsuit/scientist_formal.rsi/folded-equipped-INNERCLOTHING.png create mode 100644 Resources/Textures/Clothing/Uniforms/Jumpsuit/security.rsi/folded-equipped-INNERCLOTHING.png create mode 100644 Resources/Textures/Clothing/Uniforms/Jumpsuit/security_blue.rsi/folded-equipped-INNERCLOTHING.png create mode 100644 Resources/Textures/Clothing/Uniforms/Jumpsuit/security_grey.rsi/folded-equipped-INNERCLOTHING.png create mode 100644 Resources/Textures/Clothing/Uniforms/Jumpsuit/senior_engineer.rsi/folded-equipped-INNERCLOTHING.png create mode 100644 Resources/Textures/Clothing/Uniforms/Jumpsuit/senior_officer.rsi/folded-equipped-INNERCLOTHING.png create mode 100644 Resources/Textures/Clothing/Uniforms/Jumpsuit/senior_physician.rsi/folded-equipped-INNERCLOTHING.png create mode 100644 Resources/Textures/Clothing/Uniforms/Jumpsuit/senior_researcher.rsi/folded-equipped-INNERCLOTHING.png create mode 100644 Resources/Textures/Clothing/Uniforms/Jumpsuit/warden.rsi/folded-equipped-INNERCLOTHING.png diff --git a/Resources/Textures/Clothing/Uniforms/Jumpsuit/ancient.rsi/folded-equipped-INNERCLOTHING.png b/Resources/Textures/Clothing/Uniforms/Jumpsuit/ancient.rsi/folded-equipped-INNERCLOTHING.png new file mode 100644 index 0000000000000000000000000000000000000000..abfb30f06190738cd11c35e75b29c24fb97ea264 GIT binary patch literal 776 zcmV+j1NZ!iP)KokbxpPLJ!2uuwITV!i!2xbfh0dIg9!y8mr zV|arK-hdSt48f4CSqpXyrlus-z2fdP-KEQN3T5w2&X*8q2hKS&ohf1pFvb{Tj4{R- zV~nw{d7hWv)BZ2|{nG{9N=liUriuA{UMp(XgC9i^f*>gTPLW^KLUf|9-k-_yyi~u+ z#vspt(P#t!sbLuKeLodKz%Y!bbl!2C4+H&POJ==ZlVjdI13b@5bwa~1AcOz_ESF0F zfMr<_LcsU^N(aMn9E?Vzi_YsdD)JK8ZnqFZV7uKyDTU#12&EK`$0IrUqnu7BoKB}w 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gLM}@`g!qsB0eU(V_K86(-v9sr07*qoM6N<$g5yVRlmGw# literal 0 HcmV?d00001 diff --git a/Resources/Textures/Clothing/Uniforms/Jumpsuit/atmos.rsi/meta.json b/Resources/Textures/Clothing/Uniforms/Jumpsuit/atmos.rsi/meta.json index 1ec7ec28283..0f70cc89c89 100644 --- a/Resources/Textures/Clothing/Uniforms/Jumpsuit/atmos.rsi/meta.json +++ b/Resources/Textures/Clothing/Uniforms/Jumpsuit/atmos.rsi/meta.json @@ -1,7 +1,7 @@ { "version": 1, "license": "CC-BY-SA-3.0", - "copyright": "https://github.com/tgstation/tgstation/commit/beaea876ea426c0e215cee64619862dc19bd9cd8, monkey made by brainfood1183 (github)", + "copyright": "https://github.com/tgstation/tgstation/commit/beaea876ea426c0e215cee64619862dc19bd9cd8, monkey made by brainfood1183 (github) | Folded version taken from tgstation (https://github.com/tgstation/tgstation/blob/5ed5566dbf09507cb99768faa696f8c3f8f65660/icons/mob/uniform.dmi) and edited by Pinkbat5 (github)", "size": { "x": 32, "y": 32 @@ -14,6 +14,10 @@ "name": 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Other sprites taken from tgstation at https://github.com/tgstation/tgstation/pull/69842/commits/d8138946b0ed06fced522729ac8eaa0596864329 and edited by Skarletto (github), edited by Emisse for ss14", + "copyright": "monkey derivative derived by brainfood1183 (github) for ss14 from tgstation at commit https://github.com/tgstation/tgstation/commit/dd97a0e45d904fffadd9d2caad22aedd0d09f3ab then edited by Skarletto (github). Other sprites taken from tgstation at https://github.com/tgstation/tgstation/pull/69842/commits/d8138946b0ed06fced522729ac8eaa0596864329 and edited by Skarletto (github), edited by Emisse for ss14 | Folded version taken from tgstation (https://github.com/tgstation/tgstation/blob/5ed5566dbf09507cb99768faa696f8c3f8f65660/icons/mob/uniform.dmi) spritework and edited by Pinkbat5 (github)", "size": { "x": 32, "y": 32 @@ -14,6 +14,10 @@ "name": "equipped-INNERCLOTHING", "directions": 4 }, + { + "name": "folded-equipped-INNERCLOTHING", + "directions": 4 + }, { "name": "equipped-INNERCLOTHING-monkey", "directions": 4 diff --git a/Resources/Textures/Clothing/Uniforms/Jumpsuit/cargotech.rsi/folded-equipped-INNERCLOTHING.png b/Resources/Textures/Clothing/Uniforms/Jumpsuit/cargotech.rsi/folded-equipped-INNERCLOTHING.png new file mode 100644 index 0000000000000000000000000000000000000000..3241a0829112f1f0599635dcbc9a26504767213d GIT binary patch literal 704 zcmV;x0zdtUP)%q2@mrYi6g7Yt@u?Gq<%?o~j7IK&wsBTbm-M0s5ykoDKy%Pq_AlQjG(y!U&* zzSjJH0Aq|X#u#IaF~%4>ZP2YJe{=p{^z5kvD5^;E^+6ezoB%z+saKN@=P0}Ayyw(E zTwYiJkf^u=A&|7JuMnb>s966ZC>zTkwX6mPU1W>h#ge(bi*dhLlEy5YfI+vOTwYih zPZm&d2d?WvN{MgN_W%IfwqaRma)KbJkfI=HpP#{LzdCyEW$h<YuI)Vj^hAG6HAq>Opcccgi;%0B}&@si$UbZV4V~jDz7-Nhv#u#IaF~*o_LWo2N zVZ2A+vF9O`u?F3G(jTrWry3F(Z$3gw2~*{9Aw=T3E|%Xv96hgNqm<{!#nC~xp0v-; 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In hand sprite scaled down by potato1234_x, monkey made by brainfood1183 (github) for ss14", + "copyright": "Taken from tgstation at commit https://github.com/tgstation/tgstation/commit/c838ba21dae97db345e0113f99596decd1d66039. 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In hand sprite scaled down by potato1234_x, monkey made by brainfood1183 (github) for ss14", + "copyright": "Taken from tgstation at commit https://github.com/tgstation/tgstation/commit/c838ba21dae97db345e0113f99596decd1d66039. 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In hand sprite scaled down by potato1234_x, monkey made by brainfood1183 (github) for ss14", + "copyright": "Taken from tgstation at commit https://github.com/tgstation/tgstation/commit/c838ba21dae97db345e0113f99596decd1d66039. 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In hand sprite scaled down by potato1234_x, monkey made by brainfood1183 (github) for ss14", + "copyright": "Taken from tgstation at commit https://github.com/tgstation/tgstation/commit/c838ba21dae97db345e0113f99596decd1d66039. 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In hand sprite scaled down by potato1234_x, monkey made by brainfood1183 (github) for ss14", + "copyright": "Taken from tgstation at commit https://github.com/tgstation/tgstation/commit/c838ba21dae97db345e0113f99596decd1d66039, edited by Flareguy. 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In hand sprite scaled down by potato1234_x, monkey made by brainfood1183 (github) for ss14", + "copyright": "Taken from goonstation at commit https://github.com/goonstation/goonstation/commit/4059e4be90832b02b1228b1bee3db342094e4f1e. 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In hand sprite scaled down by potato1234_x, monkey made by brainfood1183 (github) for ss14", + "copyright": "Edited from the scientist jumpsuit by Flareguy for Space Station 14. 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In hand sprite scaled down by potato1234_x, monkey made by brainfood1183 (github) for ss14. equipped-INNERCLOTHING edited by Dutch-VanDerLinde (github) | Folded version taken from tgstation (https://github.com/tgstation/tgstation/blob/5ed5566dbf09507cb99768faa696f8c3f8f65660/icons/mob/uniform.dmi) and edited by Pinkbat5 (github)", "size": { "x": 32, "y": 32 @@ -14,6 +14,10 @@ "name": "equipped-INNERCLOTHING", "directions": 4 }, + { + "name": "folded-equipped-INNERCLOTHING", + "directions": 4 + }, { "name": "equipped-INNERCLOTHING-monkey", "directions": 4 diff --git a/Resources/Textures/Clothing/Uniforms/Jumpsuit/security_blue.rsi/folded-equipped-INNERCLOTHING.png b/Resources/Textures/Clothing/Uniforms/Jumpsuit/security_blue.rsi/folded-equipped-INNERCLOTHING.png new file mode 100644 index 0000000000000000000000000000000000000000..189e2cdaad49398e72a71d3110e394f9040e33c0 GIT binary patch literal 958 zcmV;v13~{>jR+Cwi^D0RYMFn8^+y@om1rNgyeN{3LW^)P0HTudna!)PI;>S4RQ9Y%t-y82=? zmc9=J%zN?o`@Wao%ZvVg0E59`Fc=I5<9@=K`4Z3bq*AGHtVFouKt|XR;Q%WS)w0iZBR$R(4Y%qCQoWr z4XJdN3=O)FN@q!}s+rZ$HV&r?^@9}zPeZ?|mZ@#F9RXq{Plg6v0DxLmGo0`4Y#Cw% z!GmZ#+0{sJI9-OXW_`3!M}Vr9AqXC*Y8i?wVeZ*W?CxwqktMjjK57A0aDHJv`r4iV zJ;W7Rf*^RH$Py-J0!9QJDOUg_(?V_|5sPrCbe1@ruBHPn7IMaQG`K2OdB%$RJ8*wPAWRjuJD7IG*SayU}1u(>W$+oW0owW@|A{59rlw~}vmCu$bfTxD zKQDBrYFX}ijR4Q{MDTb4m@kg7lwQ^f^le>2FN9g`gJp;97GO7Q0_+xGH*5l|G8By` z$-?rQRpwf3pwfpC5?aGN3%@y=7&|xJ%2^z zpE@xzzqs0vo7Xe7Zm-YC&~_7j@OmwPUbCQUQ)Id%3Dpv)cYJ=K8H2AE(XG3G-L~$t zUWdc!qOMWss7Ok$8K_k?>Y49^>%PoXhUid5KsXfSYE=!YS~dnRZiqdv4sm;ZP-F?> z#=m-idQGjW$XY=i0pU=P8y@qM37-!mqXJ5jgeQSVv}P=!BuUuY-pA>QijpMZ?D&9s z`B}CN($?phB@v5oRxUS73MJpYd5b^4fA#D)c_J3!oK7d<2PQhUWlHq$n7`pg#7yW} gLBHr=Fzzsa0d~QDKF$SuHUIzs07*qoM6N<$g2HpY$p8QV literal 0 HcmV?d00001 diff --git a/Resources/Textures/Clothing/Uniforms/Jumpsuit/security_blue.rsi/meta.json b/Resources/Textures/Clothing/Uniforms/Jumpsuit/security_blue.rsi/meta.json index 3f72fb44600..31976b9c85b 100644 --- a/Resources/Textures/Clothing/Uniforms/Jumpsuit/security_blue.rsi/meta.json +++ b/Resources/Textures/Clothing/Uniforms/Jumpsuit/security_blue.rsi/meta.json @@ -1,7 +1,7 @@ { "version": 1, "license": "CC-BY-SA-3.0", - "copyright": "Taken from tgstation at commit https://github.com/tgstation/tgstation/commit/c838ba21dae97db345e0113f99596decd1d66039. In hand sprite scaled down by potato1234_x, monkey made by brainfood1183 (github) for ss14", + "copyright": "Taken from tgstation at commit https://github.com/tgstation/tgstation/commit/c838ba21dae97db345e0113f99596decd1d66039. In hand sprite scaled down by potato1234_x, monkey made by brainfood1183 (github) for ss14 | Folded version taken from tgstation (https://github.com/tgstation/tgstation/blob/5ed5566dbf09507cb99768faa696f8c3f8f65660/icons/mob/uniform.dmi) spritework and edited by Pinkbat5 (github)", "size": { "x": 32, "y": 32 @@ -14,6 +14,10 @@ "name": "equipped-INNERCLOTHING", "directions": 4 }, + { + "name": "folded-equipped-INNERCLOTHING", + "directions": 4 + }, { "name": "equipped-INNERCLOTHING-monkey", "directions": 4 diff --git a/Resources/Textures/Clothing/Uniforms/Jumpsuit/security_grey.rsi/folded-equipped-INNERCLOTHING.png b/Resources/Textures/Clothing/Uniforms/Jumpsuit/security_grey.rsi/folded-equipped-INNERCLOTHING.png new file mode 100644 index 0000000000000000000000000000000000000000..89fad18b84fd2fc44b5120a94fb92bab865d1ae5 GIT binary patch literal 812 zcmV+{1JnG8P)vG-hZ(c$?lN#0A| z=XrnR5_lhgF~%5Uj4{R-V~kDbx~`h#`fK#&r4vZ1R4S?GCfIdd<+`pal}e;VAWwi! zV%p;(=|RsDdx`piYPAXgYQ5dY$F()}u3E) zO4MpKgkgvu$H%ajm+_(BhfhvpHr;MF^=A{Wlx^FpUaw>I^c3ZM9=H8IzVGcJ3_}3G z{{B9e&dvY;pYHB5*#SC-NzTvD0RWv&hZLK<1MYJ<-1hsp&;5i79b2mbUGbUf23c5APDg5-~iutchM>oNP*_1R;!_0E<;KQeXrTs z*-71B;t7~^V{0~>iP~N>^8bJ+ib(DA_VDmPYX2YdJ>cro_^Fa@G#YAUWd*%n4*>A~@)G5I9{$r)X4N6u=haoED^$L0 zZvy~yF0EFJ9D6Qxg1TxX>%jxSVHD-!6)LkxJpp?4rIhe33x`p(u)>JLD9ZVkHQfF> qmo&&fgIfH%_fm8oTpPexD!&1#kvqI@+qY2w0000Cw}ws`mcr-?y*1k`jMl?oTX%56^N@A4 zU2F4FGlzUXC{6R&_kH=27Y6SEgb+dqA%qY@2qC1q;Bebx14=nBj zqifZx@9 zJo_`i9n<&}I66K(bgTjP$NI5f(7)9@pnkL=uFP^5VbpTD^93%K16VEx;29g`j>$Cz zK3$E#RegiQ3Xp#aY)piKd;$P)_pOR|5B%H(7$v6_Tl7hUb!viVY!seJFSKF_a$4bf z`ncZ#J3sUf032L9K;>oxo=GnNVBlT^T5T85WZtlb#a=x}MlC=qmN0b1f&JYYJd<9C z{u|JWCGL3K4Ve3|j$AIMC#&spC%kA3zXN(bTDFr>S(Yt%0d}&qwA6Pl?*9XFx!mb- z^TlS=Lcg^b(k+kK{9IE&+uDJ)wbS#QRW=Hn*eGoFJVyv2gb+dqA%qY@2qA=6EbaqK zt(sq_H!POyYd=6cu62QMILx-Uw-Fms&y3}(fNKIst%BWu2y0e{Vo8SaAOJv}IopKA zeLvi8Hxh}2;rv_;sMqU=4XGIHutqNc`1%>Br+6ari7T^+-dcg+M8_Ip6&0`RA+DIF z_6QwTI{&Vxfao`i?mqO`@%8yX*1(HIk13!POQ$Li*FTwWZaL?H2xmJqUKK@q2tK_N{Hono3cNc9d9?>fj!Jx%Dn=OtSB zeh`E^?|t8U`R*?8J%A8G2qAywjRtNy0k6{0xTA!ESlcg1ozAnx zFPj#!m14*L=|tvDgazvMx1Tb}l*2xvV{li%d|&`brkwGWWu)J{bz-uNbTsaiO-nQf z&tkIdTIl(JJN;a<#XY9y3dkf=4huNGvJ6#K0RSKCKLG%9;X%9_x{Gu)-qT8m$ui~x z16L-`&hg^D;=}Q8B;UPzNXO1AC#u!)a7e}=<}G43(B9)c{8RIOrncb7YuAIzsu&}cM} z&*yP)a3D=hO*u0&Gs5F}u7GT%C|zFRPVeMy@9Eo$`xdBHt6azZ)@U@ij{ghy?|@FF z&yJ0bjtV8gBcIQAJ=Tx-gb+dqA%qY@2qA_BssOF9~Nz7B=3(7YP|`=bX?RTYL|I7>@QJ?Rb^hT*8HitX)fWOjmA zlK2#maR1okYLIf@FAGh_)thg3jCb~+>pE6fS9yo@OjT9rx{isRz4l&!*qsYi-)y1G zIVRUVqlAL(z!zK7EQ!|U78FJ4S#MBL6sfhj<%;RbLzbb0f?Q)>>xtR!*V{Jwu|}*Yx@PMWZTF!TkXjgrV}We7Usf(!b$L&3lE}fS}05>0GxjTEGORX zG(%_gm4A0;5UusL3;xT5%LEDxmbMNO%X}}0000>5yea5>2@=P|9=8~aTMTp1LqSBnGzGH}2x9som@aO2q(iV4MnkQK9&QhMFZZgW zojW%Tejkv{d#=CV+1)wEhu;q%gb+dqA%qY@2qBsI10gAw@$=}ySx+Ea9LGskn*$@B zLBmPo^21Mvaqv8U;youRVx5SbDAQ{p`2!(I{?QwQc?ER1T}X(Wln~?KI8N$tyAVr9 zq*xlbx7x3F9$BfYwrd`=XLvv}9(eGOIcC-?z#j-n9c~u@V6(IlKWnFsR(e5|{Z5NC}Hb9X{-2?+}txZ4;#I0RyZ0`fT zL(BJ3RI0RGLP>eCu6S9W0X)welJWPNYk%H`j@_5(|MYpqdYc11v!?#=axZ}0uB})n#5hw-rqY4LCa0AxHiY5bL5KbaYTbY8-TJ zZHK24JfSX*E*6Xg<+|CyLL*c~s1EMpD*kCqxX{{3$P#**1n=N=NG~-t!Fv~@rTji1 z>b=YRz4yEKF2nBugb+dqA%qY@2qC1p#pp7xrTt&zeCz>O#TesWDTo<)%2BD^OnzET zKv9&6_f+ykbRcG+YQG=SVsx3CKX&^NUIBvxeE^pEzMKPNj1La|A&dwMwN@NTpJ? zK5Kakq}2p|eD{_9Z)4~1O3zCx;Nai@VaGcF_1OlBqBy)#koRo5!hy_gUVSgVg~tI%~Fg+c+UsyZY|;*E`saJgKz`V(3%fk1#aH8nxk zbpXK0$%!Kn2yk-+b!CYXG7Og@UDPgb+dqA%qY@2qAUyo6vh}o zJUm2rWb9U(Su)?%;@HG&U8+OFSm0)i-l+Rl`^M)_=c*0en7R**#{l)GDFUm{$s-BUB7{vnFp2qK%znTx+jeZE##` zcbMl7%$PUF(Gl{&D+Pu6tm%-{mz}-hA3J-(nXg4!O_Uvnv2!xSB(wr%>dz?f*CP z>-N;Y3b)&h>+9>sNkB_W3$ocP0N4s%3%}pb0id_=?}UvujWxVEgI??rcAH{8N8_;%%+m4P zwr5|CVHsRb$BBaP2gOus!t;YL$Df8FagFb3-AUnWdiVGP!6`&gY14 z7no1PlHPCxKsleAwRvNs>lr--I*)yRI1YbKPB?70*Miv;;9IMC-eRqvd0wKB%}~zg z2=^ybTi<}Nv(?X*|Nhr=`lB-bKj5VeXP1rWJ^MG>1A4;|Jw~s77MJ(#UkD+D5JCtc zgb+dqA%vK#D;30D83wRzd#CdNtBmRbb)|xzxg1~n{k671wHlVp1IKYiRqAp)|zg&%jBX(F`ol?Ruk+E zN3c@9dyUad9VgR4ScqIMMU`BaMl!vZ+F)I&pf^94uo}aiWzl);8#B*jLT-7DseKrUxX9tHYPm z@uDWboQ4O@=IoGE%m&pe2hAoh+kZ}{W6Jp)g>1%n@DL#b;As|MwhTUh{{}!@yZ@^2 zaT}gU0U~GLn;ev!T(lzH{iqzrNvtl#s3HZu+W9^Q{}JO5;y?BmQ(Q~wgGQ0!00000 LNkvXXu0mjfxT1ea literal 0 HcmV?d00001 diff --git a/Resources/Textures/Clothing/Uniforms/Jumpsuit/warden.rsi/meta.json b/Resources/Textures/Clothing/Uniforms/Jumpsuit/warden.rsi/meta.json index 3f72fb44600..31976b9c85b 100644 --- a/Resources/Textures/Clothing/Uniforms/Jumpsuit/warden.rsi/meta.json +++ b/Resources/Textures/Clothing/Uniforms/Jumpsuit/warden.rsi/meta.json @@ -1,7 +1,7 @@ { "version": 1, "license": "CC-BY-SA-3.0", - "copyright": "Taken from tgstation at commit https://github.com/tgstation/tgstation/commit/c838ba21dae97db345e0113f99596decd1d66039. In hand sprite scaled down by potato1234_x, monkey made by brainfood1183 (github) for ss14", + "copyright": "Taken from tgstation at commit https://github.com/tgstation/tgstation/commit/c838ba21dae97db345e0113f99596decd1d66039. In hand sprite scaled down by potato1234_x, monkey made by brainfood1183 (github) for ss14 | Folded version taken from tgstation (https://github.com/tgstation/tgstation/blob/5ed5566dbf09507cb99768faa696f8c3f8f65660/icons/mob/uniform.dmi) spritework and edited by Pinkbat5 (github)", "size": { "x": 32, "y": 32 @@ -14,6 +14,10 @@ "name": "equipped-INNERCLOTHING", "directions": 4 }, + { + "name": "folded-equipped-INNERCLOTHING", + "directions": 4 + }, { "name": "equipped-INNERCLOTHING-monkey", "directions": 4 From 4a88ab7ef54a95ce1659a9665046d999eee3786d Mon Sep 17 00:00:00 2001 From: chell sz Date: Wed, 15 Jan 2025 09:43:47 -0700 Subject: [PATCH 3/3] Make (some) jumpsuits foldable Still porting impstation/imp-station-14#375. Notable jumpsuits NOT made foldable include: - The Salvage Specialist and HoP jumpsuits, which use _DV sprites at the moment. - Numerous security jumpsuits (due to rollable sleeves). - Pretty much all the colored jumpsuits for some reason. - The prisoner jumpsuit (this one in particular feels like a huge oversight). - All DeltaV-, Nyano-, EE-, and Impstation-specific jumpsuits. - Several seemingly random upstream jumpsuits including the reporter's jumpsuit and all variant bartender uniforms. - All skirts. Uncertain at this time whether to let those come in a separate PR. --- .../Clothing/Uniforms/color_jumpsuits.yml | 2 +- .../Entities/Clothing/Uniforms/jumpsuits.yml | 60 +++++++++---------- 2 files changed, 31 insertions(+), 31 deletions(-) diff --git a/Resources/Prototypes/Entities/Clothing/Uniforms/color_jumpsuits.yml b/Resources/Prototypes/Entities/Clothing/Uniforms/color_jumpsuits.yml index 7a44409079b..f4f2600f197 100644 --- a/Resources/Prototypes/Entities/Clothing/Uniforms/color_jumpsuits.yml +++ b/Resources/Prototypes/Entities/Clothing/Uniforms/color_jumpsuits.yml @@ -492,7 +492,7 @@ # Rainbow Jumpsuit - type: entity - parent: ClothingUniformBase + parent: [ ClothingUniformBase, ClothingUniformFoldableBaseImpstation ] # imp - Add foldable uniform jumpsuits id: ClothingUniformColorRainbow name: rainbow jumpsuit description: A multi-colored jumpsuit! diff --git a/Resources/Prototypes/Entities/Clothing/Uniforms/jumpsuits.yml b/Resources/Prototypes/Entities/Clothing/Uniforms/jumpsuits.yml index cdfdf486a8a..64af043c2b9 100644 --- a/Resources/Prototypes/Entities/Clothing/Uniforms/jumpsuits.yml +++ b/Resources/Prototypes/Entities/Clothing/Uniforms/jumpsuits.yml @@ -10,7 +10,7 @@ sprite: Clothing/Uniforms/Jumpsuit/deathsquad.rsi - type: entity - parent: ClothingUniformBase + parent: [ClothingUniformBase, ClothingUniformFoldableBaseImpstation] # imp - Add foldable uniform jumpsuits id: ClothingUniformJumpsuitAncient name: ancient jumpsuit description: A terribly ragged and frayed grey jumpsuit. It looks like it hasn't been washed in over a decade. @@ -21,7 +21,7 @@ sprite: Clothing/Uniforms/Jumpsuit/ancient.rsi - type: entity - parent: ClothingUniformBase + parent: [ClothingUniformBase, ClothingUniformFoldableBaseImpstation] # imp - Add foldable uniform jumpsuits id: ClothingUniformJumpsuitBartender name: bartender's uniform description: A nice and tidy uniform. Shame about the bar though. @@ -58,7 +58,7 @@ sprite: Clothing/Uniforms/Jumpsuit/bartender_purple.rsi - type: entity - parent: [ClothingUniformBase, BaseCommandContraband] + parent: [ClothingUniformBase, BaseCommandContraband, ClothingUniformFoldableBaseImpstation] # imp - Add foldable uniform jumpsuits id: ClothingUniformJumpsuitCaptain name: captain's jumpsuit description: It's a blue jumpsuit with some gold markings denoting the rank of "Captain". @@ -69,7 +69,7 @@ sprite: Clothing/Uniforms/Jumpsuit/captain.rsi - type: entity - parent: ClothingUniformBase + parent: [ClothingUniformBase, ClothingUniformFoldableBaseImpstation] # imp - Add foldable uniform jumpsuits id: ClothingUniformJumpsuitCargo name: cargo tech jumpsuit description: A sturdy jumpsuit, issued to members of the Logistics department. # DeltaV - Logistics Department replacing Cargo @@ -91,7 +91,7 @@ sprite: _DV/Clothing/Uniforms/Jumpsuit/explorer.rsi # DeltaV - Salvage better looking uniform - type: entity - parent: [ClothingUniformBase, BaseCommandContraband] + parent: [ClothingUniformBase, BaseCommandContraband, ClothingUniformFoldableBaseImpstation] # imp - Add foldable uniform jumpsuits id: ClothingUniformJumpsuitChiefEngineer name: chief engineer's jumpsuit description: It's a high visibility jumpsuit given to those engineers insane enough to achieve the rank of Chief Engineer. @@ -113,7 +113,7 @@ sprite: Clothing/Uniforms/Jumpsuit/ce_turtle.rsi - type: entity - parent: ClothingUniformBase + parent: [ClothingUniformBase, ClothingUniformFoldableBaseImpstation] # imp - Add foldable uniform jumpsuits id: ClothingUniformJumpsuitChaplain name: chaplain's jumpsuit description: It's a black jumpsuit, often worn by religious folk. @@ -168,7 +168,7 @@ sprite: Clothing/Uniforms/Jumpsuit/chef.rsi - type: entity - parent: ClothingUniformBase + parent: [ClothingUniformBase, ClothingUniformFoldableBaseImpstation] # imp - Add foldable uniform jumpsuits id: ClothingUniformJumpsuitChemistry name: chemistry jumpsuit description: There's some odd stains on this jumpsuit. Hm. @@ -253,7 +253,7 @@ sprite: Clothing/Uniforms/Jumpsuit/jester2.rsi - type: entity - parent: [ClothingUniformBase, BaseCommandContraband] + parent: [ClothingUniformBase, BaseCommandContraband, ClothingUniformFoldableBaseImpstation] # imp - Add foldable uniform jumpsuits id: ClothingUniformJumpsuitCMO name: chief medical officer's jumpsuit description: It's a jumpsuit worn by those with the experience to be Chief Medical Officer. It provides minor biological protection. @@ -275,7 +275,7 @@ sprite: Clothing/Uniforms/Jumpsuit/cmo_turtle.rsi - type: entity - parent: ClothingUniformBase + parent: [ClothingUniformBase, ClothingUniformFoldableBaseImpstation] # imp - Add foldable uniform jumpsuits id: ClothingUniformJumpsuitDetective name: hard-worn suit description: Someone who wears this means business. @@ -286,7 +286,7 @@ sprite: Clothing/Uniforms/Jumpsuit/detective.rsi - type: entity - parent: ClothingUniformBase + parent: [ClothingUniformBase, ClothingUniformFoldableBaseImpstation] # imp - Add foldable uniform jumpsuits id: ClothingUniformJumpsuitDetectiveGrey name: noir suit description: A hard-boiled private investigator's grey suit, complete with tie clip. @@ -297,7 +297,7 @@ sprite: Clothing/Uniforms/Jumpsuit/detective_grey.rsi - type: entity - parent: ClothingUniformBase + parent: [ClothingUniformBase, ClothingUniformFoldableBaseImpstation] # imp - Add foldable uniform jumpsuits id: ClothingUniformJumpsuitEngineering name: engineering jumpsuit description: If this suit was non-conductive, maybe engineers would actually do their damn job. @@ -308,7 +308,7 @@ sprite: Clothing/Uniforms/Jumpsuit/engineering.rsi - type: entity - parent: ClothingUniformBase + parent: [ClothingUniformBase, ClothingUniformFoldableBaseImpstation] # imp - Add foldable uniform jumpsuits id: ClothingUniformJumpsuitEngineeringHazard name: hazard jumpsuit description: Woven in a grungy, warm orange. Lets others around you know that you really mean business when it comes to work. @@ -341,7 +341,7 @@ sprite: _DV/Clothing/Uniforms/Jumpsuit/hos.rsi # DeltaV - resprite - type: entity - parent: [ClothingUniformBase, BaseCommandContraband] + parent: [ClothingUniformBase, BaseCommandContraband, ClothingUniformFoldableBaseImpstation] # imp - Add foldable uniform jumpsuits id: ClothingUniformJumpsuitHoSAlt name: head of security's turtleneck description: It's a turtleneck worn by those strong and disciplined enough to achieve the position of Head of Security. @@ -385,7 +385,7 @@ sprite: Clothing/Uniforms/Jumpsuit/hos_parade.rsi - type: entity - parent: ClothingUniformBase + parent: [ClothingUniformBase, ClothingUniformFoldableBaseImpstation] # imp - Add foldable uniform jumpsuits id: ClothingUniformJumpsuitHydroponics name: hydroponics jumpsuit description: Has a strong earthy smell to it. Hopefully it's merely dirty as opposed to soiled. @@ -396,7 +396,7 @@ sprite: Clothing/Uniforms/Jumpsuit/hydro.rsi - type: entity - parent: ClothingUniformBase + parent: [ClothingUniformBase, ClothingUniformFoldableBaseImpstation] # imp - Add foldable uniform jumpsuits id: ClothingUniformJumpsuitJanitor name: janitor jumpsuit description: The jumpsuit for the poor sop with a mop. @@ -418,7 +418,7 @@ sprite: Clothing/Uniforms/Jumpsuit/kimono.rsi - type: entity - parent: ClothingUniformBase + parent: [ClothingUniformBase, ClothingUniformFoldableBaseImpstation] # imp - Add foldable uniform jumpsuits id: ClothingUniformJumpsuitMedicalDoctor name: medical doctor jumpsuit description: It's made of a special fiber that provides minor protection against biohazards. It has a cross on the chest denoting that the wearer is trained medical personnel. @@ -440,7 +440,7 @@ sprite: Clothing/Uniforms/Jumpsuit/mime.rsi - type: entity - parent: ClothingUniformBase + parent: [ClothingUniformBase, ClothingUniformFoldableBaseImpstation] # imp - Add foldable uniform jumpsuits id: ClothingUniformJumpsuitParamedic name: paramedic jumpsuit description: It's got a plus on it, that's a good thing right? @@ -501,7 +501,7 @@ - WhitelistChameleon - type: entity - parent: [ClothingUniformBase, BaseCommandContraband] + parent: [ClothingUniformBase, BaseCommandContraband, ClothingUniformFoldableBaseImpstation] # imp - Add foldable uniform jumpsuits id: ClothingUniformJumpsuitQM name: logistics officer's jumpsuit # DeltaV - Logistics Department replacing Cargo description: 'What can brown do for you?' @@ -547,7 +547,7 @@ sprite: Clothing/Uniforms/Jumpsuit/rnd.rsi - type: entity - parent: ClothingUniformBase + parent: [ClothingUniformBase, ClothingUniformFoldableBaseImpstation] # imp - Add foldable uniform jumpsuits id: ClothingUniformJumpsuitScientist name: scientist jumpsuit description: It's made of a special fiber that increases perceived intelligence and decreases personal ethics. It has markings that denote the wearer as a scientist. @@ -558,7 +558,7 @@ sprite: Clothing/Uniforms/Jumpsuit/scientist.rsi - type: entity - parent: ClothingUniformBase + parent: [ClothingUniformBase, ClothingUniformFoldableBaseImpstation] # imp - Add foldable uniform jumpsuits id: ClothingUniformJumpsuitScientistFormal name: scientist's formal jumpsuit description: A uniform for sophisticated scientists, best worn with its matching tie. @@ -569,7 +569,7 @@ sprite: Clothing/Uniforms/Jumpsuit/scientist_formal.rsi - type: entity - parent: ClothingUniformBase + parent: [ClothingUniformBase, ClothingUniformFoldableBaseImpstation] # imp - Add foldable uniform jumpsuits id: ClothingUniformJumpsuitRoboticist name: roboticist jumpsuit description: It's a slimming black with reinforced seams; great for industrial work. @@ -826,7 +826,7 @@ sprite: Clothing/Uniforms/Jumpsuit/mercenary.rsi - type: entity - parent: UnsensoredClothingUniformBase + parent: [UnsensoredClothingUniformBase, ClothingUniformFoldableBaseImpstation] # imp - Add foldable uniform jumpsuits id: ClothingUniformJumpsuitNinja name: ninja jumpsuit description: Comfortable ninja suit, for convenience when relaxing and when you need to practice. @@ -837,7 +837,7 @@ sprite: Clothing/Uniforms/Jumpsuit/ninja.rsi - type: entity - parent: ClothingUniformBase + parent: [ClothingUniformBase, ClothingUniformFoldableBaseImpstation] # imp - Add foldable uniform jumpsuits id: ClothingUniformJumpsuitAtmos name: atmospheric technician jumpsuit description: I am at work. I can't leave work. Work is breathing. I am testing air quality. @@ -848,7 +848,7 @@ sprite: Clothing/Uniforms/Jumpsuit/atmos.rsi - type: entity - parent: ClothingUniformBase + parent: [ClothingUniformBase, ClothingUniformFoldableBaseImpstation] # imp - Add foldable uniform jumpsuits id: ClothingUniformJumpsuitAtmosCasual name: atmospheric technician's casual jumpsuit description: Might as well relax with a job as easy as yours. @@ -859,7 +859,7 @@ sprite: Clothing/Uniforms/Jumpsuit/atmos_casual.rsi - type: entity - parent: ClothingUniformBase + parent: [ClothingUniformBase, ClothingUniformFoldableBaseImpstation] # imp - Add foldable uniform jumpsuits id: ClothingUniformJumpsuitPsychologist name: psychologist suit description: I don't lose things. I place things in locations which later elude me. @@ -1105,7 +1105,7 @@ sprite: Clothing/Uniforms/Jumpsuit/syndieformal.rsi - type: entity - parent: ClothingUniformBase + parent: [ClothingUniformBase, ClothingUniformFoldableBaseImpstation] # imp - Add foldable uniform jumpsuits id: ClothingUniformJumpsuitFlannel name: flannel jumpsuit description: Smells like someones been grillin'. @@ -1116,7 +1116,7 @@ sprite: Clothing/Uniforms/Jumpsuit/flannel.rsi - type: entity - parent: ClothingUniformBase + parent: [ClothingUniformBase, ClothingUniformFoldableBaseImpstation] # imp - Add foldable uniform jumpsuits id: ClothingUniformJumpsuitSeniorEngineer name: senior engineer jumpsuit description: A sign of skill and prestige within the engineering department. @@ -1127,7 +1127,7 @@ sprite: Clothing/Uniforms/Jumpsuit/senior_engineer.rsi - type: entity - parent: ClothingUniformBase + parent: [ClothingUniformBase, ClothingUniformFoldableBaseImpstation] # imp - Add foldable uniform jumpsuits id: ClothingUniformJumpsuitSeniorResearcher name: senior researcher jumpsuit description: A sign of skill and prestige within the epistemics department. # DeltaV - Epistemics Department replacing Science @@ -1138,7 +1138,7 @@ sprite: Clothing/Uniforms/Jumpsuit/senior_researcher.rsi - type: entity - parent: ClothingUniformBase + parent: [ClothingUniformBase, ClothingUniformFoldableBaseImpstation] # imp - Add foldable uniform jumpsuits id: ClothingUniformJumpsuitSeniorPhysician name: senior physician jumpsuit description: A sign of skill and prestige within the medical department. @@ -1149,7 +1149,7 @@ sprite: Clothing/Uniforms/Jumpsuit/senior_physician.rsi - type: entity - parent: [ClothingUniformBase, BaseRestrictedContraband] + parent: [ClothingUniformBase, BaseRestrictedContraband, ClothingUniformFoldableBaseImpstation] # imp - Add foldable uniform jumpsuits id: ClothingUniformJumpsuitSeniorOfficer name: senior officer jumpsuit description: A sign of skill and prestige within the security department.