Releases: DoctorMcKay/node-globaloffensive
Releases · DoctorMcKay/node-globaloffensive
v2.0.1
- Fixed crash when CS:GO is exited
v2.0.0
- BREAKING: Node.js v8 or later is now required
- BREAKING: Protobuf.js v6 is now being used
- Properties in objects (e.g.
playersProfile
event andinventory
objects) are no longer converted to camelCase (e.g.defIndex
) and are now in their original snake_case (e.g.def_index
)
- Properties in objects (e.g.
- BREAKING: Dropped support for
node-steam
; now onlynode-steam-user
v4.2.0 or later is supported - Added
requestRecentGames
andrequestLiveGameForUser
(thanks to @IceQ1337 in PR #16)
v1.3.2
- Fixed a problem which could result from using this module along with other modules that depend on
protobufjs
v1.3.1
- Fixed an issue where the module would endlessly try to connect to the CS:GO GC if the account is no longer "playing" CS:GO
v1.3.0
- Added
deleteItem
method
v1.2.6
- Added some debug output
v1.2.5
- Fixed issue where the GC connection won't be detected as lost if Steam disconnects, when using node-steam-user
v1.2.3
- Updated protobufs
- More properties are now available when inspecting items
- Added exponential backoff for GC connection attempts
- Initial connection to GC is now slightly faster
v1.2.2
- Fixed module not properly reconnecting to GC after temporary drops
v1.2.1
- Fixed crash if an item is removed before the inventory is fully available