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This repository has been archived by the owner on Sep 12, 2021. It is now read-only.
That interface is very buggy, also some functions, like Give all, Beam works awful.
In PR #5 we are working under custom debug menu and these functions could be implemented there.
Subtasks:
Disable ZCheatMenu & Shift+C shortcut
Reverse player inventory
Implement method "give item"
Implement method "give available items list"
Fix bug with model loading (if we starts the game from custom scene part of models will not be loaded)
Implement hooks on ZOSD class for full anxiety control on level
Reverse animation system for custom animations viewer
Implement teleport for player
Implement assets preview
Implement load level not from ZIP package
The text was updated successfully, but these errors were encountered:
We may be able to use parts of already existing things, such as
Viewer CharacterViewer AnimationViewer
Implement load level not from ZIP package
The LoadFilter option in HitmanBloodMoney.ini allows us to load things directly.
Need to research if this is just individual files within files, anm etc etc.
The DefaultScene option in HitmanBloodMoney.ini allow us to load into levels on game boot.
We can load levels directly via calling the .gms file directly.
For example we can load the main menu via DefaultScene=HitmanBloodMoney.gms
Or a mission via DefaultScene=M00_main.GMS
This can be done by loading a .gms files instead of a zip package, this will require some reversing of .gms file and some research
We can also redirect where the game expects the files to be using HitmanBloodMoney.ini
ScenesPath
This is meant to be the full path to the scenes folder. A bit crashy.
Hi.
Yes, I still working on it but I was on a little vacation)
The repository was moved here https://github.com/ReGlacier/ReHitman
ср, 14 апр. 2021 г. в 12:52, ipoopedmypantsuups ***@***.***>:
Introduction
That interface is very buggy, also some functions, like Give all, Beam works awful.
In PR #5 we are working under custom debug menu and these functions could be implemented there.
Subtasks:
The text was updated successfully, but these errors were encountered: