From 6a450f0602940b9e0516281ad05f9832c2baab1d Mon Sep 17 00:00:00 2001 From: Basilisk3 <126026384+Basilisk3@users.noreply.github.com> Date: Wed, 15 Jan 2025 09:44:49 +0100 Subject: [PATCH] Prevent the Vulthoo from missing units that are directly beneath it (#6595) MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit ## Description of the proposed changes Resolves #5691. **Vulthoo: T2 Gunship (XSA0203):** - Heavy Phasic AutogunĀ (x2) - TurretPitch: -20 --> -40 - TurretPitchRange: 60 --> 90 ## Additional context Setting `UseFiringSolutionInsteadOfAimBone` to `true` would be an alternative solution. ## Checklist - [x] Changes are documented in the changelog for the next game version --- changelog/snippets/balance.6595.md | 6 ++++++ units/XSA0203/XSA0203_unit.bp | 8 ++++---- 2 files changed, 10 insertions(+), 4 deletions(-) create mode 100644 changelog/snippets/balance.6595.md diff --git a/changelog/snippets/balance.6595.md b/changelog/snippets/balance.6595.md new file mode 100644 index 0000000000..fa96632a6d --- /dev/null +++ b/changelog/snippets/balance.6595.md @@ -0,0 +1,6 @@ +- (#6595) Fix a bug that prevented the Vulthoo from hitting units directly beneath it. + + - Vulthoo: T2 Gunship (XSA0203): + - Heavy Phasic AutogunĀ (x2) + - TurretPitch: -20 --> -40 + - TurretPitchRange: 60 --> 90 diff --git a/units/XSA0203/XSA0203_unit.bp b/units/XSA0203/XSA0203_unit.bp index 94e2275beb..c232f9ca3e 100644 --- a/units/XSA0203/XSA0203_unit.bp +++ b/units/XSA0203/XSA0203_unit.bp @@ -217,8 +217,8 @@ UnitBlueprint{ TurretBonePitch = "Left_Turret_Barrel", TurretBoneYaw = "Left_Turret", TurretDualManipulators = false, - TurretPitch = -20, - TurretPitchRange = 60, + TurretPitch = -40, + TurretPitchRange = 90, TurretPitchSpeed = 360, TurretYaw = 0, TurretYawRange = 180, @@ -280,8 +280,8 @@ UnitBlueprint{ TurretBonePitch = "Right_Turret_Barrel", TurretBoneYaw = "Right_Turret", TurretDualManipulators = false, - TurretPitch = -20, - TurretPitchRange = 60, + TurretPitch = -40, + TurretPitchRange = 90, TurretPitchSpeed = 360, TurretYaw = 0, TurretYawRange = 180,