diff --git a/effects/terrain.fx b/effects/terrain.fx index 168353c9e0..4924afa33d 100644 --- a/effects/terrain.fx +++ b/effects/terrain.fx @@ -2080,7 +2080,7 @@ float4 TerrainPBRAlbedoPS ( VS_OUTPUT inV) : COLOR // Append a "B" to the name, if the shader uses Biplanar mapping. // ---------------------------------------------------------------------------- -//#region TerrainXP+, Terrain000 and Terrain050 +//#region TTerrainXPExt, Terrain000 and Terrain050 // Layer| Albedo stratum | Normal stratum // | R | G | B | A | R | G | B | A | @@ -2103,7 +2103,7 @@ float4 TerrainPBRAlbedoPS ( VS_OUTPUT inV) : COLOR // are designed as a drop-in replacement that solely introduce the map-wide // normals and map-wide shadows. -// TTerrainXP+ keeps the different interpretation of mask ranges between +// TTerrainXPExt keeps the different interpretation of mask ranges between // albedo and normal textures, so it is a direct drop-in replacement. // Terrain000 enables the full mask range for both textures. // Terrain050 only uses half the mask range. We choose to provide this option @@ -2239,7 +2239,7 @@ float4 Terrain000AlbedoPS ( VS_OUTPUT inV, uniform bool halfRange ) : COLOR /* # Similar to TTerrainXP, but upperAlbedo is used for map-wide # # textures. # # It is designed to be a drop-in replacement for TTerrainXP. # */ -technique TTerrainXP+ < +technique TTerrainXPExt < string usage = "composite"; string normals = "TTerrainNormalsXP"; >