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Incompability with the Velocity proxy #375
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@Treetrain1 is this perhaps caused by the protocol stuff? |
As for the “really weird stuff,” I’ve been aware of it for a while. |
Joining a server with modded blocks will always cause issues when connecting without the mods |
Please send logs of the server and client |
Client:
After this there are no further logs Server:
Velocity:
Also I was joining a server with the mod, while the server didnt have the mod, not the opposite way around. |
wait lmao its a different version i just noticed whoopsie ima test again |
yea same thing the logs are basically the same Server:
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The block rendering issue on servers is fixed in the next release. |
I am likely going to revert this because that option is basically the exact same as disabling the mod and restarting the game, and this will easily cause world corruption if you accidentally load a wilder wild world with it |
Anyway, I would suggest also reporting this issue to Velocity because the actual issue isn’t very identifiable from the logs |
Is there any reason you can't make it so that the blocks work like "normal"? Other mods don't cause this issue. Assuming the issue with Velocity wasn't there, the "lobby" server is gonna look awful, because I don't plan on installing WilderWild on it. Sorry for the late reply and if I sound ignorant. |
I had this same issue without using Velocity at all, i wasnt even running paper, just a plain fabric server. Specifically this filling up my logs
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Description of the Bug Encountered
I cannot connect to a server managed by Velocity when that server has the WilderWild mod installed. Connecting to a server without the mod works fine
Expected Behavior
Connect to the server
Logs
Velocity:
Target server:
Additional context
Both servers have other mods and CrossStitch installed. The problem is gone when removing WilderWild specifically.
Also whenever joining a server without the mod some really weird stuff happens but that probably deserves a separate issue
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