- Misc
- Added config setting to configure the lifetime of dropped Warbanners. Defaults to inifite
- Improved health related tooltips
- Golden Gun tooltip now shows gold instead of platinum
- Fixes
- Fixed Boxing Gloves inconsistent knockback on enemies with knockback resistance
- Fixed russian localization
- Misc
- Made all items non-decraftable
- Slight tooltip tweaks
- Fixes
- Fixed Dead Man's Foot not working and showing the wrong duration in the tooltip
- Fixed Life Savings incorrect tooltip
- Misc
- Added russian localization
- Fixes
- Fixed Magma Worm desync in multiplayer
- Fixed Taser not working correctly in multiplayer
- Fixed Headstompers working on indestructible enemies (like Blazing Wheel) and some damage-over-time effects working if the enemy is temporarily invincible
- Items
- ALL damage items now have a minimal damage threshold that increases as player progresses. Players are no longer required to hold a weapon for the effects to deal any damage
- Some damage items now penetrate armor, making them not useless against high armor enemies
- Barbed Wire now immediately triggers if an enemy enters the radius
- Bundle Of Fireworks now spawns rockets every 50 kills, triple rockets every boss kill. The chance to fire rockets remains
- Fire Shield now correctly displays current stack stats of the item:
- Original stats: 200% damage -> 400% damage
- Balanced stats: 200% damage -> 600% damage; 10 knockback -> 15 knockback
- Medkit had its animation drastically sped up after the heal was already applied
- Panic Mines now activate at both low HP and after taking heavy damage
- Balanced stats: Maximum quantity of mines is limited to 8 at 8 stacks, further stacks increase the damage instead
- Spikestrips now spawn on set X locations: covers less area if hit airborne, but is much more useful if hit while grounded
- Taser (Balanced stats): Chance 7% -> 10%
- Misc
- (With Boss Checklist Mod enabled) Modded bosses now only drop Common items instead of Uncommon. They will now continue dropping after you defeat 8 (or 11 in hardmode) different modded bosses
- When hovering over items in the bottom UI, it will now hide the chat and other items
- UI now shows total item count
- Increased taken damage multiplier slightly if Difficulty Scaling is enabled
- Fixes
- Fixed Bustling Mushroom healing 1 HP less than intended
- Fixed Harvester's Scythe not counting as an Uncommon
- Fixed Paul's Goat Hoof UI info
- Fixed Rusty Knife having less duration than intended
- Fixed "chests with RoSR items in it" UI tooltip not working in multiplayer
- Added config setting to disable recipes for consumable power-up items
- Buffed minion/sentry proc rate by 100% (from 10% to 20%)
- Fixed Magma Worm's fireballs making a sound and bouncing too many times
- Fixed certain player bound textures showing up when they shouldn't
- Fixed Barbed Wire tooltip
- Fixed rocket projectiles not accelerating when no targets exist
-
10 new items of Uncommon rarity, dropped from bosses and found in post-Plantera dungeon chests
- AtG Missile Mk. 1
- Boxing Gloves
- Dead Man's Foot
- Golden Gun
- Guardian's Heart
- Harvester's Scythe
- Infusion
- Leeching Seed
- Panic Mines
- Tough Times
-
Paul's Goat Hoof now increases max speed in addition to acceleration
-
Lens-Maker's Glasses don't make a sound anymore
-
Various small bugfixes
- Added missing 'Burning Witness' player sprites
- Fixed projectiles that fall to the ground hovering just above it
- Fixed only one effect triggering, preventing subsequent ones from going off
- Fixed minions/sentries not always proccing "on kill" effects
- Fixed Barbed Wire tooltip
- Fixed Magma Worm not being immune to lava
- Fixed Warbanner giving free damage for things with no damage
- Magma Worm!
- Recommended to fight in Pre-Hardmode, drops his unique boss item "Burning Witness" on first kill
- Summoned via "Spicy Honey Donut"
- Fixed Barbed Wire and Headstompers softlocking the player when no item was selected
- New sprites!
- Balance!
- Added a new config (labeled "Server Config") containing various balance options
- "Original Stats": If enabled, you keep using the same stats for items as in previous updates. Disabled by default
- "Difficulty Scaling": If enabled, the game becomes harder the more powerful you are. More infos on the "?" UI
- You can find all the balance changes here
- Please give feedback about the new balance on our homepage!
- Added a new config (labeled "Server Config") containing various balance options
- Item acquisition rework!
- Items generate in chests all over the world
- You are guaranteed one drop from each vanilla boss (with exceptions)
- If you have "Boss Checklist" mod enabled, the amount of items you can get from bosses potentially doubles
- Limit: 12 bosses in pre-Hardmode, 16 in Hardmode
- If you have "Boss Checklist" mod enabled, the amount of items you can get from bosses potentially doubles
- You can still craft all items
- Item blacklist!
- Filter out undesired items on server side. Selected items will have no effect on players until deselected again. Useful for filtering items you deem problematic
- Added more mouseover text for most items
- Fixed Bustling Fungus and Warbanner spawning in multiplayer when not standing on ground
- Fixed Hermit's Scarf spamming "dodged"
- Fixed unintended behavior of some weapons bypassing enemies' invincibility frames, thus proccing effects with very low delay.
- Increased Barbed Wire and Warbanner default radius slightly
- Warbanners will now drop down on world reload if the tiles below them don't exist
- Meat Nugget now only drops 1 nugget instead of 2, but heals double the amount
- Tweaked easy-to-get recipes for some items
- Fixed items not spawning in multiplayer
- Fixed Warbanner Remover and Nullifier never appearing together in the Traveling Merchants shop
- (Updated to latest library version)
- Follow up fix to Soldier's Syringe
- Fixed crash related to shaders when loading the mod on some systems
- Fixed crash related to Soldier's Syringe with some unfortunate mod combinations
- Reworked Warbanner Remover hightlighting: Points to nearest warbanner in the world
- Fixed warbanner counting a finished slime rain event as an invasion
- Fixed Recipe Browser mod showing this mods' items in its bestiary irregularly
- Fixed some tooltips
- Fixed some effects giving negative heal when Leveled Mod is present
- Simultaneous Gasoline's fires caused by killed NPCs are limited to 5 at max
- Minor UI adjustments
- Add visuals for Paul's Goat Hoof and Bitter Root
- Nerf Paul's Goat Hoof stack increase
- Spikestrip slow won't apply on bosses now
- Blue slimes won't count towards warbanner kill count while King Slime is alive
- Some items that have a max stack amount will not be able to be used once the limit is reached
- Multiple warbanners will not give multiple heals now
- If a warbanner is about to spawn, it will only do so if you aren't already inside the range of one
- Warbanner killcount won't decrease if an invasion/event is in progress
- Warbanner killcount won't decrease and Monster Tooth won't spawn healing orbs when a statue-spawned NPC is killed
-
Fixes
- Various unintended interactions with enemies are fixed/toned down
- Monster Tooth, Spikestrip, Taser
- Reworked how warbanners work:
- Instead of a chance, it's via kill count, guaranteed banner after exceeding that count
- Count increases the more banners exist in the world
- UI will show proper boss item drop chance in multiplayer
- Various unintended interactions with enemies are fixed/toned down
-
Additions
- Painting (Colossus), sold by Painter NPC
- Nullifier
- Drops when you kill the Wall of Flesh and have atleast one item from this mod activated
- Allows you to get back your items for a price
- Consumable, enables a new option in the UI (see the "?")
- Warbanner Remover
- Drops when you kill Skeletron and atleast one banner is active in the world
- Allows you to remove the nearest warbanner you stand in range of. Will reset your current kill count
- Not consumable
- The latter two items, once unlocked, will also sell from the traveling merchant with a 25% chance
-
Added a "?" icon on the left of the UI, giving you additional information on proc chance and boss drops
-
Added "hide visuals" config settings
- Changed the way items drop from bosses: Now, if an item drops, every participating player will get a random item of that same rarity
- Hotfixes
- Initial release, 25 common items