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changelogs.md

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Changelogs

0.5.1.2

  • Misc
    • Added config setting to configure the lifetime of dropped Warbanners. Defaults to inifite
    • Improved health related tooltips
    • Golden Gun tooltip now shows gold instead of platinum
  • Fixes
    • Fixed Boxing Gloves inconsistent knockback on enemies with knockback resistance
    • Fixed russian localization

0.5.1.1

  • Misc
    • Made all items non-decraftable
    • Slight tooltip tweaks
  • Fixes
    • Fixed Dead Man's Foot not working and showing the wrong duration in the tooltip
    • Fixed Life Savings incorrect tooltip

0.5.1

  • Misc
    • Added russian localization
  • Fixes
    • Fixed Magma Worm desync in multiplayer
    • Fixed Taser not working correctly in multiplayer
    • Fixed Headstompers working on indestructible enemies (like Blazing Wheel) and some damage-over-time effects working if the enemy is temporarily invincible

0.5

  • Items
    • ALL damage items now have a minimal damage threshold that increases as player progresses. Players are no longer required to hold a weapon for the effects to deal any damage
    • Some damage items now penetrate armor, making them not useless against high armor enemies
    • Barbed Wire now immediately triggers if an enemy enters the radius
    • Bundle Of Fireworks now spawns rockets every 50 kills, triple rockets every boss kill. The chance to fire rockets remains
    • Fire Shield now correctly displays current stack stats of the item:
      • Original stats: 200% damage -> 400% damage
      • Balanced stats: 200% damage -> 600% damage; 10 knockback -> 15 knockback
    • Medkit had its animation drastically sped up after the heal was already applied
    • Panic Mines now activate at both low HP and after taking heavy damage
      • Balanced stats: Maximum quantity of mines is limited to 8 at 8 stacks, further stacks increase the damage instead
    • Spikestrips now spawn on set X locations: covers less area if hit airborne, but is much more useful if hit while grounded
    • Taser (Balanced stats): Chance 7% -> 10%
  • Misc
    • (With Boss Checklist Mod enabled) Modded bosses now only drop Common items instead of Uncommon. They will now continue dropping after you defeat 8 (or 11 in hardmode) different modded bosses
    • When hovering over items in the bottom UI, it will now hide the chat and other items
    • UI now shows total item count
    • Increased taken damage multiplier slightly if Difficulty Scaling is enabled
  • Fixes
    • Fixed Bustling Mushroom healing 1 HP less than intended
    • Fixed Harvester's Scythe not counting as an Uncommon
    • Fixed Paul's Goat Hoof UI info
    • Fixed Rusty Knife having less duration than intended
    • Fixed "chests with RoSR items in it" UI tooltip not working in multiplayer

0.4.0.2

  • Added config setting to disable recipes for consumable power-up items

0.4.0.1

  • Buffed minion/sentry proc rate by 100% (from 10% to 20%)
  • Fixed Magma Worm's fireballs making a sound and bouncing too many times
  • Fixed certain player bound textures showing up when they shouldn't
  • Fixed Barbed Wire tooltip
  • Fixed rocket projectiles not accelerating when no targets exist

0.4

  • 10 new items of Uncommon rarity, dropped from bosses and found in post-Plantera dungeon chests

    • AtG Missile Mk. 1
    • Boxing Gloves
    • Dead Man's Foot
    • Golden Gun
    • Guardian's Heart
    • Harvester's Scythe
    • Infusion
    • Leeching Seed
    • Panic Mines
    • Tough Times
  • Paul's Goat Hoof now increases max speed in addition to acceleration

  • Lens-Maker's Glasses don't make a sound anymore

  • Various small bugfixes

    • Added missing 'Burning Witness' player sprites
    • Fixed projectiles that fall to the ground hovering just above it

0.3.3.3

  • Fixed only one effect triggering, preventing subsequent ones from going off

0.3.3.2

  • Fixed minions/sentries not always proccing "on kill" effects

0.3.3.1

  • Fixed Barbed Wire tooltip
  • Fixed Magma Worm not being immune to lava
  • Fixed Warbanner giving free damage for things with no damage

0.3.3

  • Magma Worm!
    • Recommended to fight in Pre-Hardmode, drops his unique boss item "Burning Witness" on first kill
    • Summoned via "Spicy Honey Donut"
  • Fixed Barbed Wire and Headstompers softlocking the player when no item was selected

0.3.2

  • New sprites!
  • Balance!
    • Added a new config (labeled "Server Config") containing various balance options
      • "Original Stats": If enabled, you keep using the same stats for items as in previous updates. Disabled by default
      • "Difficulty Scaling": If enabled, the game becomes harder the more powerful you are. More infos on the "?" UI
      • You can find all the balance changes here
      • Please give feedback about the new balance on our homepage!
  • Item acquisition rework!
    • Items generate in chests all over the world
    • You are guaranteed one drop from each vanilla boss (with exceptions)
      • If you have "Boss Checklist" mod enabled, the amount of items you can get from bosses potentially doubles
        • Limit: 12 bosses in pre-Hardmode, 16 in Hardmode
    • You can still craft all items
  • Item blacklist!
    • Filter out undesired items on server side. Selected items will have no effect on players until deselected again. Useful for filtering items you deem problematic
  • Added more mouseover text for most items
  • Fixed Bustling Fungus and Warbanner spawning in multiplayer when not standing on ground
  • Fixed Hermit's Scarf spamming "dodged"
  • Fixed unintended behavior of some weapons bypassing enemies' invincibility frames, thus proccing effects with very low delay.
  • Increased Barbed Wire and Warbanner default radius slightly
  • Warbanners will now drop down on world reload if the tiles below them don't exist
  • Meat Nugget now only drops 1 nugget instead of 2, but heals double the amount
  • Tweaked easy-to-get recipes for some items

0.3.1.8

  • Fixed items not spawning in multiplayer

0.3.1.7

  • Fixed Warbanner Remover and Nullifier never appearing together in the Traveling Merchants shop
  • (Updated to latest library version)

0.3.1.6

  • Follow up fix to Soldier's Syringe

0.3.1.5

  • Fixed crash related to shaders when loading the mod on some systems
  • Fixed crash related to Soldier's Syringe with some unfortunate mod combinations
  • Reworked Warbanner Remover hightlighting: Points to nearest warbanner in the world

0.3.1.4

  • Fixed warbanner counting a finished slime rain event as an invasion
  • Fixed Recipe Browser mod showing this mods' items in its bestiary irregularly
  • Fixed some tooltips

0.3.1.3

  • Fixed some effects giving negative heal when Leveled Mod is present
  • Simultaneous Gasoline's fires caused by killed NPCs are limited to 5 at max
  • Minor UI adjustments

0.3.1.2

  • Add visuals for Paul's Goat Hoof and Bitter Root
  • Nerf Paul's Goat Hoof stack increase
  • Spikestrip slow won't apply on bosses now
  • Blue slimes won't count towards warbanner kill count while King Slime is alive
  • Some items that have a max stack amount will not be able to be used once the limit is reached

0.3.1.1

  • Multiple warbanners will not give multiple heals now
  • If a warbanner is about to spawn, it will only do so if you aren't already inside the range of one
  • Warbanner killcount won't decrease if an invasion/event is in progress
  • Warbanner killcount won't decrease and Monster Tooth won't spawn healing orbs when a statue-spawned NPC is killed

0.3.1

  • Fixes

    • Various unintended interactions with enemies are fixed/toned down
      • Monster Tooth, Spikestrip, Taser
    • Reworked how warbanners work:
      • Instead of a chance, it's via kill count, guaranteed banner after exceeding that count
      • Count increases the more banners exist in the world
    • UI will show proper boss item drop chance in multiplayer
  • Additions

    • Painting (Colossus), sold by Painter NPC
    • Nullifier
      • Drops when you kill the Wall of Flesh and have atleast one item from this mod activated
      • Allows you to get back your items for a price
      • Consumable, enables a new option in the UI (see the "?")
    • Warbanner Remover
      • Drops when you kill Skeletron and atleast one banner is active in the world
      • Allows you to remove the nearest warbanner you stand in range of. Will reset your current kill count
      • Not consumable
    • The latter two items, once unlocked, will also sell from the traveling merchant with a 25% chance

0.3.0.4

  • Added a "?" icon on the left of the UI, giving you additional information on proc chance and boss drops

  • Added "hide visuals" config settings

0.3.0.3

  • Changed the way items drop from bosses: Now, if an item drops, every participating player will get a random item of that same rarity

0.3.0.1 + 2

  • Hotfixes

0.3

  • Initial release, 25 common items