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I see that in the code it's iteratevely calculating next new godobject position by using two normal vector of concave corner.
This will work when corner is acute, but not when corner is shallow. I'm looking at this line:
question
I see that in the code it's iteratevely calculating next new godobject position by using two normal vector of concave corner.
This will work when corner is acute, but not when corner is shallow. I'm looking at this line:
dualpantoframework/firmware/src/physics/godObject.cpp
Lines 152 to 174 in ad2554e
here's how it won't work. maybe @lukaswagner can point me out if i'm right or not?
possible solution
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