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I'm following other game re-implementation like OpenNitemare3D. The developer produces releases from time to time, basically every time a new feature is implemented and needs testing. I wonder if the same approach could be followed during the development of OpenMoM.
The text was updated successfully, but these errors were encountered:
I'm following other game re-implementation like OpenNitemare3D. The developer produces releases from time to time, basically every time a new feature is implemented and needs testing. I wonder if the same approach could be followed during the development of OpenMoM.
The text was updated successfully, but these errors were encountered: