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Artifacts when using with Trajectories mod #30
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Hello, can you try the latest dev version and tell me if you still have this behaviour? You can grab the .dll from here: https://github.com/LGhassen/Scatterer/blob/d119b3cd5b53ac012f0ae0bc5c68a0623cf6644a/scatterer/bin/Release/scatterer.dll?raw=true Just overwrite the one in your GameData. |
Ok, i checked and issue still here. |
After some manipulations with my GameData folder i detected when exactly this bug start appear - if use ksp with scatterer + trajectories + WindowShine. If i remove WindowShine then everything is ok for both mods. So incompatibility is with WindowShine and not scatterer/trajectories. So please check it with WindowShine. I'm going to report about issue to this mod too. |
And i'm just qouting:
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I reproduced the issue and will be checking it out. Edited: I tried this without scatterer and there seems to be flashing artifacts in map view when using both trajectories and textureReplacerReplaced (used by windowshine). These artifacts to me resemble IVA view or some kind of glitched out local camera from inside the ship. My guess would be that trajectories re-enables the local cameras in map view for some reason when used with textureReplacerReplaced, no issues in the logs or anything. |
Hello, i'm not sure how to properly report about issue, so i'm writing here.
When i install this mod with Trajectories together i have artifacts in map view when there is trajectory prediction - game start flicker with ocean or atmosphere. If there is no prediction for atmosphere entering there is no artifacts.
Here is screenshots:
https://imgur.com/a/pSq0W
I'm not sure what exactly wrong and in what addon is incompatibility, so writing to both addons.
neuoy/KSPTrajectories#119
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