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If you baseult the acceleration doesnt matter at all, because it's static after a short distance. You can just do something like var missleSpeed = Distance > 1350 and (1350 * 1700 + ((Distance - 1350) * 2200)) / Distance or 1700
or short -castDelay + (1350/1.7) with a delay of 600
Found 2 issues:
Shyvana W should be 325, not 160
Jinx R should have an acceleration (Or BaseUlt3 has a wrong calculation)
Also, only AhriQ has an acceleration? oO
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