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目前使用D3D9渲染器的时候,GUI的渲染是使用D3DXSprite来实现的. 而使用OpenGL渲染器的时候GUI是使用自定义的Shader来渲染的.
希望未来可以统一GUI的渲染方式
The text was updated successfully, but these errors were encountered:
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目前使用D3D9渲染器的时候,GUI的渲染是使用D3DXSprite来实现的. 而使用OpenGL渲染器的时候GUI是使用自定义的Shader来渲染的.
希望未来可以统一GUI的渲染方式
The text was updated successfully, but these errors were encountered: