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Driver.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Driver : MonoBehaviour
{
[SerializeField]float steerspeed= 80.0f;
[SerializeField]float movespeed= 5.0f;
[SerializeField]float slowspeed= 2.0f;
[SerializeField]float boostspeed= 15.0f;
void Start()
{
}
void Update()
{
float steerAmount = Input.GetAxis("Horizontal")*steerspeed*Time.deltaTime;
float moveAmount=Input.GetAxis("Vertical")*movespeed*Time.deltaTime;
transform.Rotate(0,0,-steerAmount);
transform.Translate(0,moveAmount,0);
}
void OnTriggerEnter2D(Collider2D other)
{
if(other.tag=="Boost")
{
movespeed=boostspeed;
}
else if(other.tag=="Bump")
{
movespeed=slowspeed;
}
}
}