You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
As the title says, when nvidium is enabled, chunks in my peripheral vision disappear before they should. (Might be able to take a video of this)
When I disable nvidium, the problem disappears. The problem gets worse when I enable eye stenciling (a Vivecraft feature that stops things from rendering if they aren't visible)
nvidium 0.2.5, minecraft 1.20.1
edit: disabling temporal coherence makes the effect significantly worse as well
edit 2: changing vivecraft's desktop mirror setting to 1st person seems to improve things decently
The text was updated successfully, but these errors were encountered:
Update: the FOV slider in minecraft itself also heavily affects this. Using a mod to be able to increase the game's FOV to 120 works as sort of a band-aid fix
I'm curious though if you could allow a setting or slider for temporal coherence, as this seems to affect this the most (I have no clue how it works so I apologize if that's a ridiculous suggestion)
Same here - seems to happen to me no matter what I set Vivecraft's desktop mirror setting to.
It just looks like Nvidium is too aggressively culling at the edge of the displays. I would be 100% happy with a 5% performance hit if it meant Nvidium doesn't cull as aggressively.
Super impressive performance gains, this is a great mod, definitely needs a bit of work to be playable in Vivecraft though, due to this chunk culling issue on the periphery.
Still an issue in beta 0.2.8 and Minecraft version 1.21 - any updates to this issue? The performance gains are tremendous in VR and make playing at a locked 144hz on a Valve Index with 32 chunk render distance possible, but the periphery is very distracting!
As the title says, when nvidium is enabled, chunks in my peripheral vision disappear before they should. (Might be able to take a video of this)
When I disable nvidium, the problem disappears. The problem gets worse when I enable eye stenciling (a Vivecraft feature that stops things from rendering if they aren't visible)
nvidium 0.2.5, minecraft 1.20.1
edit: disabling temporal coherence makes the effect significantly worse as well
edit 2: changing vivecraft's desktop mirror setting to 1st person seems to improve things decently
The text was updated successfully, but these errors were encountered: