From e9c5b434e2abf0fa9c4c03f296a14cf8308b0d27 Mon Sep 17 00:00:00 2001 From: modjfy <35700325+modjfy@users.noreply.github.com> Date: Thu, 16 Jan 2025 00:06:27 +0100 Subject: [PATCH] Corrected spelling mistake in documentation --- docs/source/guides/deep_dive.rst | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/docs/source/guides/deep_dive.rst b/docs/source/guides/deep_dive.rst index 3ea950230f..a5dc298d1b 100644 --- a/docs/source/guides/deep_dive.rst +++ b/docs/source/guides/deep_dive.rst @@ -577,7 +577,7 @@ sound odd at first. Practically, this ensures that mobjects are not added twice, as mentioned above: if they were present in the scene ``Scene.mobjects`` list before (even if they were contained as a child of some other mobject), they are first removed from the list. -The way :meth:`.Scene.restrucutre_mobjects` works is rather aggressive: +The way :meth:`.Scene.restructure_mobjects` works is rather aggressive: It always operates on a given list of mobjects; in the ``add`` method two different lists occur: the default one, ``Scene.mobjects`` (no extra keyword argument is passed), and ``Scene.moving_mobjects`` (which we will