-
Notifications
You must be signed in to change notification settings - Fork 116
/
Copy pathkit_base_editor.kit
114 lines (97 loc) · 4.94 KB
/
kit_base_editor.kit
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
# SPDX-FileCopyrightText: Copyright (c) 2024 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
# SPDX-License-Identifier: LicenseRef-NvidiaProprietary
#
# NVIDIA CORPORATION, its affiliates and licensors retain all intellectual
# property and proprietary rights in and to this material, related
# documentation and any modifications thereto. Any use, reproduction,
# disclosure or distribution of this material and related documentation
# without an express license agreement from NVIDIA CORPORATION or
# its affiliates is strictly prohibited.
[package]
title = "{{ application_display_name }}"
version = "{{ version }}"
description = """A foundation for a base editor application."""
keywords = ["app"] # That makes it browsable in UI with "app" filter
template_name = "kit_base_editor"
[dependencies]
"omni.activity.profiler" = {} # For showing RTX loading progress
"omni.activity.pump" = {} # For showing RTX loading progress
"omni.anim.curve.core" = {} # Runtime support for animcurves
"omni.graph.action" = {} # Action graph runtime
"omni.graph.core" = {} # Omni Graph runtime
"omni.graph.nodes" = {} # Action graph nodes
"omni.graph.scriptnode" = {} # Scriptnode support
"omni.graph.ui_nodes" = {} # Action graph ui nodes
"omni.hydra.engine.stats" = {} # Load the stats HUD (resolution, fps, etc..)
"omni.hydra.rtx" = {} # Viewport renderer
"omni.kit.mainwindow" = {} # Main uiapp
"omni.kit.manipulator.camera" = {} # Load the camera-manipulator (navigation)
"omni.kit.manipulator.prim" = {} # Load the prim-manipulator (translate, rotate, scale)
"omni.kit.manipulator.selection" = {} # Load the selection-manipulator (selectable prims)
"omni.kit.material.library" = {} # Create and assign materials.
"omni.kit.menu.common" = { order = 1000 } # Common menu library. Loads last so omni.kit.activity.ui can be available.
"omni.kit.menu.create" = {} # Create menu
"omni.kit.menu.edit" = {} # Edit menu
"omni.kit.menu.file" = {} # File menu
"omni.kit.property.bundle" = {} # all the property editors
"omni.kit.raycast.query" = {} # RTX Raycast Query
"omni.kit.stage_template.core" = {} # For creating new empty stages
"omni.kit.telemetry" = {} # Telemetry
"omni.kit.tool.asset_importer" = {} # Add Asset Importer functionality.
"omni.kit.tool.collect" = {} # USD Collect tool
"omni.kit.viewport.legacy_gizmos" = {} # Load the legacy grid and gizmo drawing for now
"omni.kit.viewport.menubar.camera" = {} # Load the view-from-camera menu
"omni.kit.viewport.menubar.display" = {} # Load the display type menu
"omni.kit.viewport.menubar.lighting" = {} # Load the viewport settings menu
"omni.kit.viewport.menubar.render" = {} # Load the renderer selection menu
"omni.kit.viewport.menubar.settings" = {} # Load the viewport settings menu
"omni.kit.viewport.ready" = {} # Show RTX loading information during startup
"omni.kit.viewport.scene_camera_model" = {} # Sync camera to scene UI
"omni.kit.viewport.window" = {} # Load the actual ViewportWindow extension
"omni.kit.window.console" = {} # Console/log
"omni.kit.window.content_browser" = {} # Add content browser to UI
"omni.kit.window.property" = {} # Property editor window
"omni.kit.window.stage" = {} # Stage tree
"omni.kit.window.status_bar" = {} # Status Bar
"omni.kit.window.toolbar" = {} # Manipular Toolbar
"omni.physx.stageupdate" = {} # Physics runtime support - will pull in physx dependencies.
"omni.rtx.settings.core" = {} # RTX Settings
"omni.uiaudio" = {} # for audio playback.
"omni.usd.metrics.assembler.ui" = {}
"omni.usd.schema.metrics.assembler" = {}
"omni.warp.core" = {} # Warp support
[settings]
exts."omni.kit.material.library".ui_show_list = ["OmniPBR", "OmniGlass", "OmniSurface", "USD Preview Surface"]
exts."omni.rtx.window.settings".window_menu = "Window" # Where to put the render settings menuitem
exts."omni.kit.viewport.menubar.lighting".defaultRigIgnorePattern = "" # Allows auto light rig with anon layers
exts."omni.kit.viewport.window".windowMenu.entryCount = 1
exts."omni.kit.viewport.window".windowMenu.label="" # Put Viewport menuitem under Window menu
renderer.gpuEnumeration.glInterop.enabled = false # Improves startup speed.
renderer.asyncInit = true # Don't block while renderer inits
rtx.ecoMode.enabled = true
rtx.hydra.mdlMaterialWarmup = true # start loading the MDL shaders needed before any delegate is actually created.
[settings.app]
content.emptyStageOnStart = true
font.file = "${fonts}/OpenSans-SemiBold.ttf"
font.size = 16
hangDetector.enabled = true
hangDetector.timeout = 120
renderer.skipWhileMinimized = true
window.title = "{{ application_display_name }}"
[settings.app.environment]
name = "{{ application_display_name }}"
[settings.app.exts]
folders.'++' = [ # Search paths for extensions.
"${app}/../exts",
"${app}/../extscache/"
]
[settings.app.viewport.defaults]
fillViewport = true # default to fill viewport
[settings.telemetry]
# Anonymous Kit application usage telemetry
enableAnonymousData = true
enableAnonymousAppName = true
[[test]]
args = [
"--/app/file/ignoreUnsavedOnExit=true"
]