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README.md

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Naruka

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"Introducing Naruka, a groundbreaking project dedicated to making gaming more inclusive for everyone, especially those with physical disabilities. Our mission is to enhance the gaming experience by developing a computer vision-based gamepad emulator that offers a new level of accessibility and customization.

Naruka aims to decrease dependency on traditional game controllers, allowing users to enjoy a wide range of games that were previously inaccessible. With Naruka, users can customize their gaming experience by choosing their preferred level of motion sensitivity, ensuring a personalized and immersive gaming experience for all.

Join us in breaking down barriers and creating a gaming environment where everyone can play and thrive. Naruka is not just a project; it's a movement towards inclusivity and empowerment in gaming."

control:

  • The top of the index finger will represent the joystick centre. Press 'q' to re-centre it.
  • Palm represents the location of the triggers.
  • Pressing each finger will cause the respective button in the xbox controller to be pushed.
  • Flipping the hand (ie turning your palm towards you) will cause the respective joystick button to be pushed. Each respective finger will represent:
    • Left Hand
      • Left bumper
      • Right bumper
      • B
      • X
      • Y
  • The left and right thumb buttons cause the back and start buttons to trigger respectively.

settings:

  • Pressing W while the program is running will activate a dialogue to change the joystick dead zone, sensitivity, and radius on screen.
  • Pressing 'e' will cause a setting menu to appear from which you can change the radius, sensitivity and dead zone values on the fly.
  • Pressing 'Esc' on the window will cause the opencv window to close.

Tech Stack

  • argparse
  • tkinter
  • PIL (Python Imaging Library)
  • cv2 (OpenCV)
  • mediapipe
  • numpy
  • vgamepad