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Main issue remaining for this to be merged is that the UV generation on the proc gen mesh is done poorly, meaning that we get a huge ugly seam. Fix that and this ought to work.
Context
Proc gen is used on asteroids but can also be used for planets.
The text was updated successfully, but these errors were encountered:
Feature
Follows on from this branch: https://github.com/Outer-Wilds-New-Horizons/new-horizons/tree/better-proc-gen
Main issue remaining for this to be merged is that the UV generation on the proc gen mesh is done poorly, meaning that we get a huge ugly seam. Fix that and this ought to work.
Context
Proc gen is used on asteroids but can also be used for planets.
The text was updated successfully, but these errors were encountered: