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New ring shader #867

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New ring shader #867

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MegaPiggy
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@MegaPiggy MegaPiggy commented May 31, 2024

Improvements

  • Better rings! They now have shadows. (better rings and clouds #843)
  • New ring parameters: transparencyType, useNoise (gives grainy appearance to rings), noiseScale , noiseRotationSpeed, translucency, translucentGlow, smoothnessMap, normalMap, emissionMap.

@JohnCorby JohnCorby linked an issue Oct 6, 2024 that may be closed by this pull request
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@xen-42
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xen-42 commented Oct 7, 2024

@TerrificTrifid is there a branch for NH Examples that demonstrates all the new features?

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xen-42 commented Oct 7, 2024

Rings in this branch look pretty broken. Weird square artifact, and much much dimmer than they were before. Unlit rings are just invisible?

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Notes:

  • For backwards compat, just make rings look good. Test in Examples and any other mod that had rings.
  • Rings do not cast shadows right now. They also don't have rings casted onto them. This is seen from checking in RSS. They should cast and receive shadows with default settings.
  • Ring brightness changes depending on the player's distance to the rings. This should not happen.
  • Rings in base solar system are really broken, see GD in examples.
  • Rings vanish when seen from a distance. See Echo Hike. This shouldn't happen.
  • Ideally rings wouldn't appear over top of atmospheres. Is that possible?

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better rings and clouds
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