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Adjust the rendering of the vector map #2

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6 of 8 tasks
majdal opened this issue Dec 9, 2024 · 1 comment
Open
6 of 8 tasks

Adjust the rendering of the vector map #2

majdal opened this issue Dec 9, 2024 · 1 comment
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@majdal
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majdal commented Dec 9, 2024

Add visualization of the following tags:

  • landuse=residential
  • highway=unclassified
  • man_made=water_well
  • man_made=silo <-- these are threshing floors
  • landuse=vineyard

Optional, could be useful but not necessary:

  • boundary=administrative <-- this would be really nice to show to Zaki
  • man_made=survey_point

Also wondering if we should distinguish the type of crop in an orchard in the symbology we use.

To investigate:

  • In Lubya, maqam el Kadr is showing, but En Nabi Shwamin is not. I wonder why?

Ahmad notes:

  1. Couldn't find an appropriate icon for threshing floors. Suggest we leave this for now.
  2. Unclassified highways are already included on the map as far as I can see. Footpaths are also there. Please share a screenshot from ID editor of a road that doesn't show up (possibly another road type?).
  3. Left off survey points. Again, I'm not sure what icon to use, and likely to confuse/clutter the overlay.
  4. Maqam el Kadr seems to be marked as a place of worship rather than a wayside shrine. I've now added wayside shrines to the overlays.
@majdal
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majdal commented Dec 10, 2024

@bothness it looks soooo good 😭

@ roads: hmmm, strange. Good to know. But can you also change the styling of the footpaths to make them a bit thicker? they're really difficult to see. Perhaps a different colour too?

@ threshing floors : how about just a text label? We could also use that for cisterns, places of worship, etc...

@ survey points: Maybe we can add a layer that has logistical items like boundaries and survey points?

@ Maqam: you're right. I actually changed the tag to make it a wayside shrine, for consistency.

Should I deploy?

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