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[x] The FAQ doesn't contain a resolution to my issue
Versions
minecraft-protocol: 1.20.1 (Protocol: 763)
server: Vanilla
node: v22.12.0
Client.chat is only initialized after playerJoin is triggered.
The playerJoin event signals that the client is ready to send packets and interact with the API, however, the onReady function at /src/client/play.js@L68 only sets client.chat after the playerJoin event has been fired.
[x] The FAQ doesn't contain a resolution to my issue
Versions
Client.chat
is only initialized afterplayerJoin
is triggered.The
playerJoin
event signals that the client is ready to send packets and interact with the API, however, theonReady
function at /src/client/play.js@L68 only setsclient.chat
after theplayerJoin
event has been fired.Current code
Expected behavior
For
Client.chat
to be ready whenplayerJoin
is fired.The text was updated successfully, but these errors were encountered: