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Components.h
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#ifndef SNAKE_COMPONENTS_H
#define SNAKE_COMPONENTS_H
#include <vector>
#include <SFML/System/Time.hpp>
enum class Direction
{
None,
North,
East,
South,
West
};
enum class FruitType
{
Regular,
Special
};
struct FruitSpawner
{
sf::Time remaining;
};
struct Position
{
int x;
int y;
};
struct VertexList
{
sf::VertexArray vertices{};
};
struct Fruit
{
FruitType type;
};
struct Score
{
int amount;
};
struct Segment
{
explicit Segment(const Position position)
{
current = position;
previous = position;
}
void setPosition(const Position position)
{
previous = current;
current = position;
}
[[nodiscard]] Position currentPosition() const
{
return current;
}
[[nodiscard]] Position previousPosition() const
{
return previous;
}
private:
Position current{};
Position previous{};
};
struct Snake
{
std::vector<Segment> segments{};
Direction direction = Direction::None;
int extensionsLeft = 0;
};
struct Time
{
sf::Time time = sf::Time::Zero;
};
#endif // SNAKE_COMPONENTS_H