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Snakame.py
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import os
import pygame
import time
import random
import pickle
pygame.init()
white = (255,255,255)
black = (0,0,0)
red = (255,0,0)
green = (150,220,30)
blue = (0,0,255)
display_width = 780
display_height = 600
gameDisplay = pygame.display.set_mode((display_width,display_height))
pygame.display.set_caption('snakame')
# loading images
bg = pygame.image.load('background.png')
icon = pygame.image.load('apple.png')
pygame.display.set_icon(icon)
img = pygame.image.load('snake.png')
introimg = pygame.image.load('snakame.png')
appleimg = pygame.image.load('apple.png')
bananaimg = pygame.image.load('banana.png')
clock = pygame.time.Clock()
AppleThickness = 32
BananaThickness = 60
block_size = 30
FPS = 10
direction = "right"
smallfont = pygame.font.SysFont("comicsansms", 25)
medfont = pygame.font.SysFont("comicsansms", 50)
largefont = pygame.font.SysFont("comicsansms", 80)
exlargefont = pygame.font.SysFont("comicsansms", 150)
def score(score):
text = smallfont.render("Score: "+str(score), True, red)
gameDisplay.blit(text, [0,0])
def timer(b):
text = smallfont.render("Score: "+str(b), True, red)
gameDisplay.blit(text, [300,0])
def randAppleGen():
randAppleX = round(random.randrange(0, display_width-AppleThickness))
randAppleY = round(random.randrange(0, display_height-AppleThickness))
return randAppleX,randAppleY
def game_intro():
intro = True
## score_file=open("score.txt","r")
## score_value=score_file.read()
## score_file.close()
scores = open("score.dat", "r")
h_c = pickle.load(scores)
h=(h_c[0][1]**29)%91
scores.close()
while intro:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
quit()
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_c:
intro = False
if event.key == pygame.K_q:
pygame.quit()
quit()
gameDisplay.blit(introimg,(0,0))
text = smallfont.render("High Score: "+str(h), True, white)
gameDisplay.blit(text, [600,0])
## gameDisplay.fill(green)
##
## message_to_screen("High Score: " + str(h),
## blue,
## -280,
## "small")
##
## message_to_screen("Welcome to Snakame",
## red,
## -100,
## "large")
## message_to_screen("The more apples you eat, the longer you get",
## black,
## 10)
##
## message_to_screen("Press C to play or Q to quit.",
## black,
## 180)
pygame.display.update()
clock.tick(15)
def snake(block_size, snakelist):
if direction == "right":
head = img
if direction == "left":
head = pygame.transform.rotate(img, 180)
if direction == "up":
head = pygame.transform.rotate(img, 90)
if direction == "down":
head = pygame.transform.rotate(img, 270)
gameDisplay.blit(head, (snakelist[-1][0], snakelist[-1][1]))
for i in range(0,len(snakelist)-1):
XnY=snakelist[i]
if 10+i < block_size/2:
pygame.draw.circle(gameDisplay, black, (XnY[0]+16,XnY[1]+16),10+i,0)
else:
pygame.draw.circle(gameDisplay, black, (XnY[0]+16,XnY[1]+16),block_size/2,0)
def text_objects(text,color,size):
if size == "small":
textSurface = smallfont.render(text, True, color)
elif size == "medium":
textSurface = medfont.render(text, True, color)
elif size == "large":
textSurface = largefont.render(text, True, color)
elif size == "exlarge":
textSurface = exlargefont.render(text, True, color)
return textSurface, textSurface.get_rect()
def message_to_screen(msg,color, y_displace=0, size = "small"):
textSurf, textRect = text_objects(msg,color, size)
textRect.center = (display_width / 2), (display_height / 2)+y_displace
gameDisplay.blit(textSurf, textRect)
def pause():
paused=True
scores = open("score.dat", "r")
h_c = pickle.load(scores)
h=(h_c[0][1]**29)%91
scores.close()
while paused:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
quit()
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_q:
pygame.quit()
quit()
if event.key == pygame.K_p:
pygame.mixer.music.load("pause.mp3")
pygame.mixer.music.play(0, 0.0)
paused=False
## gameDisplay.fill(white)
message_to_screen("Paused",black,-50,"large")
message_to_screen("High Score: " + str(h),
white,
50,
"small")
message_to_screen("press P to continue & Q to quit.",
blue,
150,"medium")
pygame.display.update()
clock.tick(5)
def gameLoop():
global direction
direction = 'right'
gameExit = False
gameOver = False
lead_x = display_width/2
lead_y = display_height/2
lead_x_change = 30
lead_y_change = 0
r_direct = True
l_direct = False
u_direct = False
d_direct = False
bonus_control=False
scr=0
snakeList = []
snakeLength = 4
## bananaX = -1
## bananaY = -1
bonus_on = pygame.time.get_ticks()
bonus=random.randrange(0,10)
bananaX = random.randrange(0, display_width-BananaThickness)
bananaY = random.randrange(0, display_height-BananaThickness)
randAppleX,randAppleY = randAppleGen()
pygame.mixer.music.load("start.wav")
pygame.mixer.music.play(0, 0.0)
while not gameExit:
while gameOver == True:
## gameDisplay.fill(white)
scores = open("score.dat", "r")
h_c = pickle.load(scores)
h=(h_c[0][1]**29)%91
scores.close()
text = medfont.render("Score: "+str(scr), True, white)
gameDisplay.blit(text, [300,250])
message_to_screen("High Score: " + str(h),
white,
50,
"medium")
message_to_screen("Game over",
red,
y_displace=-150,
size="exlarge")
message_to_screen("Press C to play again or Q to quit",
blue,
150,
size="medium")
pygame.display.update()
for event in pygame.event.get():
if event.type == pygame.QUIT:
gameOver = False
gameExit = True
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_q:
gameExit = True
gameOver = False
if event.key == pygame.K_c:
gameLoop()
for event in pygame.event.get():
if event.type == pygame.QUIT:
gameExit = True
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT:
if r_direct == False:
l_direct = True
u_direct = False
d_direct = False
direction = "left"
lead_x_change = -block_size
lead_y_change = 0
else:
continue
elif event.key == pygame.K_RIGHT:
if l_direct == False:
r_direct = True
u_direct = False
d_direct = False
direction = "right"
lead_x_change = block_size
lead_y_change = 0
else:
continue
elif event.key == pygame.K_UP:
if d_direct == False:
r_direct = False
u_direct = True
l_direct = False
direction = "up"
lead_y_change = -block_size
lead_x_change = 0
elif event.key == pygame.K_DOWN:
if u_direct == False:
d_direct = True
r_direct = False
l_direct = False
direction = "down"
lead_y_change = block_size
lead_x_change = 0
elif event.key == pygame.K_p:
pygame.mixer.music.load("pause.mp3")
pygame.mixer.music.play(0, 0.0)
pause()
if lead_x > display_width or lead_x < 0 or lead_x + block_size > display_width or lead_x + block_size < 0 or lead_y + block_size > display_height or lead_y + block_size < 0 or lead_y > display_height or lead_y < 0:
gameOver = True
pygame.mixer.music.load("gameover.wav")
pygame.mixer.music.play(0, 0.0)
lead_x += lead_x_change
lead_y += lead_y_change
gameDisplay.blit(bg,(0,0))
gameDisplay.blit(appleimg, (randAppleX, randAppleY))
if bonus ==6 or bonus ==9:
bonus_control=True
gameDisplay.blit(bananaimg, (bananaX, bananaY))
else:
bananaX=100
snakeHead = []
snakeHead.append(lead_x)
snakeHead.append(lead_y)
snakeList.append(snakeHead)
if len(snakeList) > snakeLength:
del snakeList[0]
for eachSegment in snakeList[:-1]:
if eachSegment == snakeHead:
gameOver = True
game_over_music = pygame.mixer.music.load("gameover.wav")
pygame.mixer.music.play(0, 0.0)
snake(block_size, snakeList)
score(scr)
## score_f=open("score.txt","r")
## score_v=int(score_f.read())
## score_f.close()
scores = open("score.dat", "r")
h_c = pickle.load(scores)
h=int((h_c[0][1]**29)%91)
scores.close()
if h < scr:
h_c=(scr**5)%91
hiscore=[("h",h_c)]
scores = open("score.dat", "w")
pickle.dump(hiscore, scores)
scores.close()
pygame.display.update()
if lead_x > randAppleX and lead_x < randAppleX + AppleThickness or lead_x + block_size > randAppleX and lead_x + block_size < randAppleX + AppleThickness:
if lead_y > randAppleY and lead_y < randAppleY + AppleThickness or lead_y + block_size > randAppleY and lead_y + block_size < randAppleY + AppleThickness:
eat_music = pygame.mixer.music.load("eat.mp3")
pygame.mixer.music.play(0, 0.0)
randAppleX,randAppleY = randAppleGen()
scr += 1
snakeLength +=1
bonus=random.randrange(0,10)
bananaX = random.randrange(0, display_width-BananaThickness)
bananaY = random.randrange(0, display_height-BananaThickness)
if bonus_control == True:
if lead_x > bananaX and lead_x < bananaX + BananaThickness or lead_x + block_size > bananaX and lead_x + block_size < bananaX + BananaThickness:
if lead_y > bananaY and lead_y < bananaY + BananaThickness or lead_y + block_size > bananaY and lead_y + block_size < bananaY + BananaThickness:
eat_music = pygame.mixer.music.load("eat.mp3")
pygame.mixer.music.play(0, 0.0)
bananaX = random.randrange(0, display_width-BananaThickness)
bananaY = random.randrange(0, display_height-BananaThickness)
bonus=random.randrange(0,10)
bonus_control = False
scr += 5
snakeLength +=1
clock.tick(FPS)
pygame.quit()
quit()
game_intro()
gameLoop()