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Copy pathTOHE.csproj
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TOHE.csproj
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net6.0</TargetFramework>
<GenerateAssemblyFileVersionAttribute>false</GenerateAssemblyFileVersionAttribute>
<GenerateAssemblyInformationalVersionAttribute>false</GenerateAssemblyInformationalVersionAttribute>
<GenerateAssemblyVersionAttribute>false</GenerateAssemblyVersionAttribute>
<Description>Town Of Host Edited</Description>
<Authors>KARPED1EM</Authors>
<langVersion>latest</langVersion>
<AmongUs>D:\SteamLibrary\steamapps\common\Among Us TOHE Solar Edit</AmongUs>
</PropertyGroup>
<ItemGroup>
<EmbeddedResource Include=".\Resources\**" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="AmongUs.GameLibs.Steam" Version="2023.3.28" />
<PackageReference Include="BepInEx.IL2CPP.MSBuild" Version="2.0.1" />
<PackageReference Include="BepInEx.Unity.IL2CPP" Version="6.0.0-be.668" Private="false" ExcludeAssets="runtime;native" />
<PackageReference Include="Samboy063.Cpp2IL.Core" Version="2022.1.0-development.866" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="Costura.Fody" Version="5.7.0">
<IncludeAssets>runtime; compile; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
<PrivateAssets>all</PrivateAssets>
</PackageReference>
<PackageReference Include="csv" Version="2.0.93" />
<PackageReference Include="GitInfo" Version="2.3.0">
<PrivateAssets>all</PrivateAssets>
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
</PackageReference>
</ItemGroup>
<Target Name="Copy" AfterTargets="Build" Condition="'$(AmongUs)' != ''">
<Copy SourceFiles="$(OutputPath)$(AssemblyName).dll" DestinationFolder="$(AmongUs)/BepInEx/plugins/" Condition="'$(Configuration)' == 'Debug'" />
</Target>
</Project>