From 4200921e201aa4898ad077ea0f90ede77a0f4bc9 Mon Sep 17 00:00:00 2001 From: UE4SS Date: Tue, 7 Jan 2025 21:23:34 +0100 Subject: [PATCH] Default value of 'bUseUObjectArrayCache' is now false in non-zDev --- assets/Changelog.md | 2 ++ tools/buildscripts/release.py | 1 + 2 files changed, 3 insertions(+) diff --git a/assets/Changelog.md b/assets/Changelog.md index 9a54f6ff6..dbc7ea3b2 100644 --- a/assets/Changelog.md +++ b/assets/Changelog.md @@ -97,6 +97,8 @@ Changed the default location of the UE4SS release assets to be in `game executab Updated PatternSleuth submodule ([UE4SS #638](https://github.com/UE4SS-RE/RE-UE4SS/pull/638)) +The `bUseUObjectArrayCache` option in UE4SS-settings.ini is now set to false by default in the non-zDev release ([UE4SS #747](https://github.com/UE4SS-RE/RE-UE4SS/pull/747)) + ### Live View Fixed the majority of the lag ([UE4SS #512](https://github.com/UE4SS-RE/RE-UE4SS/pull/512)) diff --git a/tools/buildscripts/release.py b/tools/buildscripts/release.py index b755bf690..78caa7f49 100644 --- a/tools/buildscripts/release.py +++ b/tools/buildscripts/release.py @@ -45,6 +45,7 @@ def __init__(self, is_dev_release, is_experimental, release_output='release'): 'EnableHotReloadSystem': 0, 'MaxMemoryUsageDuringAssetLoading': 80, 'GUIUFunctionCaller': 0, + 'bUseUObjectArrayCache': "false", } def make_staging_dirs(self):