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Roadmap

Player

  • Bow animation

Frog

  • Figure out why it's sliding into trees
  • Figure out to spawn these guys in dynamically around the player. Look into persistent enemies. That is when a player sees a frog in a chunk but then goes away from that frog, that frog will be deleted, but it will still exist in memory when the player comes back to that chunk.

Terrain

  • Redo world generation to work with tilemaps

Setup

  1. Download and install the latest Godot 4 C# release
  2. Clone this repository with all its submodules
git clone --recursive https://github.com/valkyrienyanko/TopDownGame

Contributing

If you would like to contribute please talk to me over Discord at va#9904

Projects Coding Style

If you have any questions, talk to me over Discord (va#9904)

Credits

Game icons from https://game-icons.net/ (this will be moved to in-game credits eventually)