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NodeGraphLink.cpp
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#include "NodeGraphLink.h"
#include <Urho3D/Core/Context.h>
#include "Spline.h"
#include <Urho3D/IO/Log.h>
void NodeGraphLinkSource::RegisterObject(Context *context)
{
context->RegisterFactory<NodeGraphLinkSource>("UI");
URHO3D_COPY_BASE_ATTRIBUTES(Button);
URHO3D_UPDATE_ATTRIBUTE_DEFAULT_VALUE("Is Enabled", true);
}
NodeGraphLinkSource::NodeGraphLinkSource(Context *context) : Button(context), root_(0)
{
}
/*NodeGraphLink *NodeGraphLinkSource::CreateLink(NodeGraphLinkDest *target)
{
SharedPtr<NodeGraphLink> e = DynamicCast<NodeGraphLink>(context_->CreateObject("NodeGraphLink"));
e->SetSource(this);
e->SetTarget(target);
links_.Push(e);
return e;
}*/
void NodeGraphLinkSource::AddLink(NodeGraphLink *link)
{
links_.Push(SharedPtr<NodeGraphLink>(link));
}
void NodeGraphLinkSource::RemoveLink(NodeGraphLinkDest *target)
{
for(auto i=links_.Begin(); i!=links_.End(); ++i)
{
NodeGraphLink *link=*i;
if(link->GetTarget()==target)
{
link->ClearSource();
link->ClearTarget();
links_.Erase(i);
return;
}
}
}
void NodeGraphLinkSource::RemoveLink(NodeGraphLink *link)
{
auto i=links_.Find(SharedPtr<NodeGraphLink>(link));
if(i!=links_.End())
{
link->ClearSource();
link->ClearTarget();
links_.Erase(i);
}
}
int NodeGraphLinkSource::GetNumLinks()
{
return links_.Size();
}
NodeGraphLink *NodeGraphLinkSource::GetLink(int which)
{
return (which>=0 && which<links_.Size()) ? links_[which] : 0;
}
NodeGraphLink *NodeGraphLinkSource::GetLink(NodeGraphLinkDest *target)
{
for(auto i=links_.Begin(); i!=links_.End(); ++i)
{
NodeGraphLink *link=*i;
if(link->GetTarget()==target) return link;
}
return 0;
}
void NodeGraphLinkSource::SetRoot(UIElement *root)
{
root_=root;
}
void NodeGraphLinkSource::ClearRoot()
{
root_=0;
}
UIElement *NodeGraphLinkSource::GetRoot()
{
return root_;
}
void NodeGraphLinkDest::RegisterObject(Context *context)
{
context->RegisterFactory<NodeGraphLinkDest>("UI");
URHO3D_COPY_BASE_ATTRIBUTES(Button);
URHO3D_UPDATE_ATTRIBUTE_DEFAULT_VALUE("Is Enabled", true);
}
NodeGraphLinkDest::NodeGraphLinkDest(Context *context) : Button(context)
{
}
void NodeGraphLinkDest::SetLink(NodeGraphLink *link)
{
link_=link;
}
void NodeGraphLinkDest::ClearLink()
{
link_.Reset();
link_=0;
}
NodeGraphLink *NodeGraphLinkDest::GetLink()
{
return link_.Get();
}
void NodeGraphLink::RegisterObject(Context *context)
{
context->RegisterFactory<NodeGraphLink>();
}
NodeGraphLink::NodeGraphLink(Context *context) : Object(context), source_(0), target_(0) {}
void NodeGraphLink::SetTarget(NodeGraphLinkDest *t)
{
target_=t;
t->SetLink(this);
//IntVector2 targetpos=t->GetPosition();
//SetSize(targetpos.x_ - position_.x_, targetpos.y_ - position_.y_);
}
void NodeGraphLink::ClearTarget()
{
target_=0;
}
void NodeGraphLink::SetSource(NodeGraphLinkSource *s)
{
source_=s;
}
void NodeGraphLink::ClearSource()
{
source_=0;
}
//void NodeGraphLink::GetBatches(PODVector<UIBatch>& batches, PODVector<float>& vertexData, const IntRect& currentScissor)
void NodeGraphLink::GetBatch(UIBatch &batch)
{
//UIBatch batch(this, BLEND_ALPHA, currentScissor, texture_, &vertexData);
float width=4.0f;
if(source_==0)
{
//Log::Write(LOG_INFO, "No source set.");
return;
}
IntVector2 size=source_->GetSize();
IntVector2 pos=source_->GetScreenPosition();
IntVector2 middle(pos.x_ + size.x_/2, pos.y_ + size.y_/2);
Vector3 p0((float)middle.x_, (float)middle.y_, 0);
Vector3 p1(p0.x_+50.0f, p0.y_, 0);
if(target_==0)
{
//Log::Write(LOG_INFO, "No target set.");
return;
}
//Log::Write(LOG_INFO, "Go.");
size=target_->GetSize();
pos=target_->GetScreenPosition();
middle=IntVector2(pos.x_+size.x_/2, pos.y_+size.y_/2);
Vector3 p2((float)middle.x_-50.0f, (float)middle.y_, 0);
Vector3 p3(p2.x_+50.0f, p2.y_, 0);
Vector<Vector3> quadlist;
Vector<Vector3> linelist;
int numsegments=20;
float step=1.0f/(float)numsegments;
for(int c=0; c<numsegments; ++c)
{
float t=(float)c*step;
float u=1.0f-t;
float w0=u*u*u;
float w1=3*u*u*t;
float w2=3*u*t*t;
float w3=t*t*t;
linelist.Push(Vector3(p0*w0+p1*w1+p2*w2+p3*w3));
}
BuildQuadStripA(linelist,quadlist,width);
for(int c=0; c<quadlist.Size()-3; c+=2)
{
Matrix3x4 mat;
batch.AddQuad(mat,
IntVector2((int)quadlist[c].x_, (int)quadlist[c].y_),
IntVector2((int)quadlist[c+1].x_, (int)quadlist[c+1].y_),
IntVector2((int)quadlist[c+3].x_, (int)quadlist[c+3].y_),
IntVector2((int)quadlist[c+2].x_, (int)quadlist[c+2].y_),
IntVector2(imageRect_.right_, imageRect_.bottom_),
IntVector2(imageRect_.left_, imageRect_.bottom_),
IntVector2(imageRect_.left_, imageRect_.top_),
IntVector2(imageRect_.right_, imageRect_.top_)
);
}
//UIBatch::AddOrMerge(batch, batches);
}
void NodeGraphLink::SetImageRect(IntRect &rect)
{
imageRect_=IntRect(rect);
}
void NodeGraphLinkPane::RegisterObject(Context *context)
{
context->RegisterFactory<NodeGraphLinkPane>();
}
NodeGraphLinkPane::NodeGraphLinkPane(Context *context) :BorderImage(context)
{
}
NodeGraphLink *NodeGraphLinkPane::CreateLink(NodeGraphLinkSource *source, NodeGraphLinkDest *target)
{
SharedPtr<NodeGraphLink> e = DynamicCast<NodeGraphLink>(context_->CreateObject("NodeGraphLink"));
e->SetSource(source);
e->SetTarget(target);
links_.Push(e);
return e;
}
void NodeGraphLinkPane::RemoveLink(NodeGraphLink *link)
{
auto i=links_.Find(SharedPtr<NodeGraphLink>(link));
if(i!=links_.End())
{
link->ClearSource();
link->ClearTarget();
links_.Erase(i);
}
}
void NodeGraphLinkPane::GetBatches(PODVector<UIBatch>& batches, PODVector<float>& vertexData, const IntRect& currentScissor)
{
UIBatch batch(this, BLEND_ALPHA, currentScissor, texture_, &vertexData);
for(auto i=links_.Begin(); i!=links_.End(); ++i)
{
(*i)->GetBatch(batch);
}
UIBatch::AddOrMerge(batch, batches);
}