-
Notifications
You must be signed in to change notification settings - Fork 2
/
Copy pathCelesteModChinaMirror.csproj
76 lines (71 loc) · 3.66 KB
/
CelesteModChinaMirror.csproj
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
<?xml version="1.0" encoding="utf-8"?>
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>Library</OutputType>
<RootNamespace>Celeste.Mod.ChinaMirror</RootNamespace>
<AssemblyName>ChinaMirror</AssemblyName>
<TargetFramework>net452</TargetFramework>
<LangVersion>latest</LangVersion>
<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
<AppendRuntimeIdentifierToOutputPath>false</AppendRuntimeIdentifierToOutputPath>
<AssemblyVersion>1.4.0.0</AssemblyVersion>
<Company>WEGFan</Company>
<PathMap>$(MSBuildProjectDirectory)=/WEGFan/ChinaMirror/</PathMap>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)' == 'Debug'">
<OutputPath>bin/</OutputPath>
<DebugType>full</DebugType>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<PlatformTarget>x86</PlatformTarget>
<Prefer32bit>true</Prefer32bit>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)' == 'Release'">
<OutputPath>bin/</OutputPath>
<DebugSymbols>true</DebugSymbols>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<PlatformTarget>x86</PlatformTarget>
<Prefer32bit>true</Prefer32bit>
<DebugType>full</DebugType>
</PropertyGroup>
<!-- Game libs -->
<PropertyGroup>
<GameLibPath Condition="'$(GameLibPath)' == '' and Exists('lib-game/Celeste.exe')">lib-game</GameLibPath>
<GameLibPath Condition="'$(GameLibPath)' == '' and Exists('lib-game/stripped/Celeste.exe')">lib-game/stripped</GameLibPath>
</PropertyGroup>
<ItemGroup Condition="'$(GameLibPath)' != ''">
<Reference Include="$(GameLibPath)/Celeste.exe">
<Private>false</Private>
</Reference>
<Reference Include="$(GameLibPath)/MMHOOK_Celeste.dll">
<Private>false</Private>
</Reference>
<Reference Include="$(GameLibPath)/FNA.dll">
<Private>false</Private>
</Reference>
</ItemGroup>
<!-- Everest libs -->
<ItemGroup>
<PackageReference Include="Mono.Cecil" Version="0.11.4" PrivateAssets="all" ExcludeAssets="runtime" />
<PackageReference Include="MonoMod" Version="22.01.04.03" PrivateAssets="all" ExcludeAssets="runtime" />
<PackageReference Include="MonoMod.RuntimeDetour" Version="22.01.04.03" PrivateAssets="all" ExcludeAssets="runtime" />
<PackageReference Include="MonoMod.RuntimeDetour.HookGen" Version="22.01.04.03" PrivateAssets="all" ExcludeAssets="runtime" />
<PackageReference Include="MonoMod.Utils" Version="22.01.04.03" PrivateAssets="all" ExcludeAssets="runtime" />
<PackageReference Include="DotNetZip" Version="1.15.0" PrivateAssets="all" ExcludeAssets="runtime" />
<PackageReference Include="System.ValueTuple" Version="4.5.0" PrivateAssets="all" ExcludeAssets="runtime" />
<PackageReference Include="YamlDotNet" Version="8.1.2" PrivateAssets="all" ExcludeAssets="runtime" />
<PackageReference Include="Jdenticon-net" Version="2.2.1" PrivateAssets="all" ExcludeAssets="runtime" />
<PackageReference Include="Newtonsoft.Json" Version="13.0.1" PrivateAssets="all" ExcludeAssets="runtime" />
<PackageReference Include="MAB.DotIgnore" Version="3.0.2" PrivateAssets="all" ExcludeAssets="runtime" />
</ItemGroup>
<!-- Custom libs -->
<ItemGroup>
</ItemGroup>
<!-- Mono libs -->
<ItemGroup>
<Content Include="lib-mono/**/*">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
<Link>%(Filename)%(Extension)</Link>
</Content>
<Content Remove="lib-mono/.gitkeep" />
</ItemGroup>
</Project>