[Engine] Provide localization system for episodes #284
Labels
enhancement
In-Engine GUI
Built-in Engine GUI related tasks / issues.
Priorty - low
Task with a low priority, optional, or planned to do for the some future time.
Since SMBX exists, it was stuck on ASCII and English language for in-game texts and UI labels. PGE Engine introduces the ability to make the full localization of UI where is possible to translate any UI label. However, episodes are still non-translatable.
My idea is next:
lupdate
-like utility that will scan all levels and world maps (also, maybe scan lua-scripts fortr()
call usage?) in the episodelrelease
utility into .qm (or can be exported from Qt Linguist) are will be used in runtime.The text was updated successfully, but these errors were encountered: