diff --git a/README.md b/README.md index 8225f64..44c791f 100644 --- a/README.md +++ b/README.md @@ -1,7 +1,11 @@ -# Artifact of Impatience - Risk of rain 2 Mod +# Artifact of Impatience + +## Description Adds an artifact that removes shield (lighting) elites. -## Dependencies +## Changelog + +### v0.0.1 -unzip https://github.com/harbingerofme/RoR2Libs/archive/master.zip in /libs +* Initial release diff --git a/icon.pdn b/icon.pdn index b4fc0ab..5b73059 100644 Binary files a/icon.pdn and b/icon.pdn differ diff --git a/icon.png b/icon.png index d96d2ea..f269e32 100644 Binary files a/icon.png and b/icon.png differ diff --git a/libs/README.md b/libs/README.md new file mode 100644 index 0000000..6df416b --- /dev/null +++ b/libs/README.md @@ -0,0 +1,3 @@ +## Dependencies + +unzip https://github.com/harbingerofme/RoR2Libs/archive/master.zip here diff --git a/src/ArtifactOfImpatience.cs b/src/ArtifactOfImpatience.cs index 581c64c..b666897 100644 --- a/src/ArtifactOfImpatience.cs +++ b/src/ArtifactOfImpatience.cs @@ -63,7 +63,7 @@ private static Sprite LoadSprite(Byte[] resource) Texture2D texture = new Texture2D(128, 128, TextureFormat.RGBA32, false); texture.LoadImage(resource, false); - return Sprite.Create(texture, new Rect(), new Vector2()); + return Sprite.Create(texture, new Rect(0, 0, texture.width, texture.height), new Vector2(0.5f, 0.5f)); ; } } } diff --git a/src/Resources/artifact_disabled.png b/src/Resources/artifact_disabled.png index 63d89a4..4575d65 100644 Binary files a/src/Resources/artifact_disabled.png and b/src/Resources/artifact_disabled.png differ diff --git a/src/Resources/artifact_enabled.png b/src/Resources/artifact_enabled.png index e35840b..95254e0 100644 Binary files a/src/Resources/artifact_enabled.png and b/src/Resources/artifact_enabled.png differ