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readme.txt
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Game name: Penguins- Revenge of the Cakes
Team Name: Paranoid Psychic Penguins in Pajamas
Team Members: Anam Navied, Jesse Simpson, Mark Snedecor
Instructions:
---------------------------
Controls
---------
* Right Arrow and Left Arrow for movement
* Up Arrow to jump
Instructions/ Objective
---------
Level 1 displays the core mechanics that will be
basis of all levels of the game. It is set on a
desserted beach themed planet, Wachovia.
The objective is to navigate your penguin player to the space
ship which is on the right-most side of the screen.
Along the way, there will be several obstacles.
Collecting (i.e walking into) Skeleton Fish will decrease the player's health by 1/4 health points.
Cakes will shoot donuts that will damage the player. Avoid both of these by
jumping onto a platform or running away. Additionally, the player can run at the cake
and destroy him.
Alternatively, collecting the Green Fish will increase the player's health by 1/4 health points.
The win situation occurs when the penguin reaches the ship and is taken to
the 'End' screen for the level.
Cheat Codes
------------------------------------
None available at this time.
Credits and Licensing
------------------------------------
This was a project made with Stencyl.
Fish, Rocket Ship, orange, and tile sprites were retrieved by
http://kenney.nl/assets
CreativeCommons CC0 1.0
Cake, donut, penguin, penguin on eagle
were original artwork made by our team members.
Cloud and bullet were original artwork made in Google Drawings.
The level 2 and 3 tile sets came from https://www.widgetworx.com/spritelib/
Common Public License Version 1.0 (CPL)
Individual Contributions:
-------------------------------------------------
* Jesse Simpson:
* Handled code with collision, movement, enemy
shooting, menu navigation, and jumping.
* designed level 1
* play-tested
* Anam Navied:
* Art work (screen and pixelated objects)
* added fish behaviors, end screen transition
* Play-tested the level
* Mark Snedecor:
* Implemented victory and failure conditions (Death and progression)
* Tweaked movement behaviors
* made the original pixel art