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Add skills leveling #59
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Hey Nanyx, Thanks for creating this issue. I've considered this feature before and it's great to see that others do as well. I would very much like to see a small proposal as to how this could look in terms of UI. And would like consideration interms of how to handle data changes. Making it backwards compatible would be very important. Let me know your thoughts |
Left click - level up {
id: 'example',
title: 'Example',
tooltip: {
content: 'description of this skill'
},
level: [
{
name: 'xx beginner',
content: 'you can crawl',
icon: ''
},
{
name: 'xx advanced',
content: 'you can walk',
icon: ''
},
{
name: 'xx master',
content: 'you can run',
icon: ''
},
]
children: [],
} |
@gaoryrt I like this idea. I also like the consideration about the update in content based on the level. Other things we need to consider would be:
It would be amazing if you could whip up a POC. I'm not expecting it to be perfect or nail all the points, but I'd love to see it in action. Would you be able to give it a shot, @gaoryrt ? |
Model / View / Controller should be separated. How it looks by default doesn't matter if you provide the references to the choosing status. Even no graphic display of the level would be accepted. Personally, I prefer different icons in different level.
I noticed that the id would be assigned to string
Etc. |
Seems like another feature request. |
Thanks for this! It's given me a bit to think about. Feel free to fork BST and explore the idea. If not, I'd like to look into this, but I likely won't be able to work on a big feature like this for the next month or two |
Allow a Skill / SkillTree to have level (like Diablo 2) and allowing to gate the next skill "Tier" (like Borderlands) with a value.
Even if I dont need this feature for my actual work, I thought it would be a nice enhancement to the actual awesome lib of your. If I find some time, I might look into it.
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