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The filename or extension is too long. (os error 206) #7

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SlackingVeteran opened this issue Jan 14, 2025 · 1 comment
Open

The filename or extension is too long. (os error 206) #7

SlackingVeteran opened this issue Jan 14, 2025 · 1 comment

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@SlackingVeteran
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Platform: Win11
P4V version: 2024.4

While using Fast Reconcile I get following error

Using default pending changelist.
Processing path "D:\<SomePath>".
   Requesting depot state for all files.
      Running "p4 fstat" with 1 batches.
   Scanning workspace for files.
      Collected 10046 files in 1259 directories (1.88 GiB) in 0.0851396 seconds.
   Filtering workspace files.
      Running "p4 ignores" with 33 batches.
      Received 10703 fstat records in 22.631037 seconds.

Error: 
The filename or extension is too long. (os error 206)

Machine already has long file paths enabled from registry entry LongPathsEnabled in HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Control\FileSystem

@Zeblote
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Zeblote commented Jan 16, 2025

Interesting. We do not use long paths for Unreal Engine so this never came up.

Looking into what's the issue, it seems Rust executables need to be manually marked as long path aware. Annoying...

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