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The picture shows moment 2-3 seconds after start. It just hangs there.
If i don't give an initial velocity (using the shooter) or change the transform of the object in the editor (while it is running) it won't move.
I even tried RigidBody.WakeUp() but nothing changed.
The picture shows moment 2-3 seconds after start. It just hangs there.
If i don't give an initial velocity (using the shooter) or change the transform of the object in the editor (while it is running) it won't move.
I even tried RigidBody.WakeUp() but nothing changed.
GIF of the issue
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