v0.3.0
- Added Bounce Sprites info:
- Table containing the current bounce sprites, with their id, type (number) and position;
- Indication on the game, as normal sprites;
- Turn blocks have a spinning timer indicated;
- Disabled by default, you can enable it by changing the script in the Options section. NOTE: bounce and extended sprites info are not programmed to be shown simultaneously, due to Snes9x limited screen (or maybe I'm dumb) , so make sure to use one at time.
- Added Extended Sprites info:
- [the same as bounce sprite info]
v0.2.0
- Added Item Box cheat:
- You can change the item by pressing up/down+L (hold to change quickly);
- Made all 255 sprites available, so some of them may glitch the game or even crash;
- Enabled by default, you can disable it by changing the script in the Options section;
- Added item box value above it;
- Added sprite number contained in the item box below it;
- Made Powerup cheat optional, you can disable it by changing the script in the Options section;
- Minor change on Yoshi display, to minimize screen pollution.
V0.1.0 (Initial release)
- Changed overall aspect of the original display:
- Labeled main info, to make it easier for the user to see what is what;
- Changed main info position;
- Setted Yoshi's info colour fixed to green;
- Changed sprite ID symbol from #ID to ;
- Minor other changes;
- Added Blocked Status;
- Added RNG value;
- Added sprite type in the sprite table next to the ID;
- Improved PowerUp cheat:
- Now you can explore all the PIs (0-255) using up/down+select (hold for increment/decrement quickly);
- Added a vector + grid that indicates Mario's speed (beta):
- You can use in 3 different sizes (big may pollute the screen);
- Hover the mouse over the buttons to change size or turn off;
- Disabled by default, you can enable it by changing the script in the Options section.