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Changelog.md

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Changelog

v0.3.0

  • Added Bounce Sprites info:
  • Table containing the current bounce sprites, with their id, type (number) and position;
  • Indication on the game, as normal sprites;
  • Turn blocks have a spinning timer indicated;
  • Disabled by default, you can enable it by changing the script in the Options section. NOTE: bounce and extended sprites info are not programmed to be shown simultaneously, due to Snes9x limited screen (or maybe I'm dumb) , so make sure to use one at time.
  • Added Extended Sprites info:
  • [the same as bounce sprite info]

v0.2.0

  • Added Item Box cheat:
    • You can change the item by pressing up/down+L (hold to change quickly);
    • Made all 255 sprites available, so some of them may glitch the game or even crash;
    • Enabled by default, you can disable it by changing the script in the Options section;
  • Added item box value above it;
  • Added sprite number contained in the item box below it;
  • Made Powerup cheat optional, you can disable it by changing the script in the Options section;
  • Minor change on Yoshi display, to minimize screen pollution.

V0.1.0 (Initial release)

  • Changed overall aspect of the original display:
    • Labeled main info, to make it easier for the user to see what is what;
    • Changed main info position;
    • Setted Yoshi's info colour fixed to green;
    • Changed sprite ID symbol from #ID to ;
    • Minor other changes;
  • Added Blocked Status;
  • Added RNG value;
  • Added sprite type in the sprite table next to the ID;
  • Improved PowerUp cheat:
    • Now you can explore all the PIs (0-255) using up/down+select (hold for increment/decrement quickly);
  • Added a vector + grid that indicates Mario's speed (beta):
    • You can use in 3 different sizes (big may pollute the screen);
    • Hover the mouse over the buttons to change size or turn off;
    • Disabled by default, you can enable it by changing the script in the Options section.