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Play multiplayer. #goto a coordinate that requires bridging over a great height or void. When Baritone starts to bridge, it will place blocks but won't pause and wait for the block placements to be verified by the server. For me, Baritone can't bridge 30 blocks or more without falling and dying, because it places a block, starts to walk onto it, then the block placement is rejected by the server. Causing the player to fall.
This has apparently been a unaddressed issue for 5 years. An extremely simple solution would be adding a baritone setting that waits for block placements to be verified by the server. And a second, more precise setting can be to wait for block placements to be verified, if those block placements can have a deadly outcome (ie, the player plans to stand on them, and if the block does not properly place, then the place will fall and die.). The added delay of waiting for the block to be properly placed far outweighs constantly dying and failing to bridge.
This seems like something that should obviously be enabled by default. I'm very surprised this hasn't been addressed sooner.
Modified settings
None
Final checklist
I know how to properly use check boxes
I have included the version of Minecraft I'm running, baritone's version and forge mods (if used).
I have included logs, exceptions and / or steps to reproduce the issue.
I have not used any OwO's or UwU's in this issue.
The text was updated successfully, but these errors were encountered:
Some information
Operating system: Win 11
Java version: JRE 21
Minecraft version: 1.21.4
Baritone version: Null version (Aristois)
Other mods (if used): Aristois, Sodium
latest.log
How to reproduce
Play multiplayer. #goto a coordinate that requires bridging over a great height or void. When Baritone starts to bridge, it will place blocks but won't pause and wait for the block placements to be verified by the server. For me, Baritone can't bridge 30 blocks or more without falling and dying, because it places a block, starts to walk onto it, then the block placement is rejected by the server. Causing the player to fall.
#2127
This has apparently been a unaddressed issue for 5 years. An extremely simple solution would be adding a baritone setting that waits for block placements to be verified by the server. And a second, more precise setting can be to wait for block placements to be verified, if those block placements can have a deadly outcome (ie, the player plans to stand on them, and if the block does not properly place, then the place will fall and die.). The added delay of waiting for the block to be properly placed far outweighs constantly dying and failing to bridge.
This seems like something that should obviously be enabled by default. I'm very surprised this hasn't been addressed sooner.
Modified settings
None
Final checklist
The text was updated successfully, but these errors were encountered: