diff --git a/Documentation/Credits.md b/Documentation/Credits.md index 87ce7064..5c1754d5 100644 --- a/Documentation/Credits.md +++ b/Documentation/Credits.md @@ -1,5 +1,6 @@ # Credits +[Back to main page](../README.md) **tensquared** was made over the summer semester 2019 in the *8-Bit Bauhaus project* organized and supervised by *Gianluca Pandolfo* under the direction of Dr. phil *Charles Wüthrich* and Dipl. *Wolfgang Kissel*. diff --git a/Documentation/Documentation.md b/Documentation/Documentation.md index eeaa004f..f36d980e 100644 --- a/Documentation/Documentation.md +++ b/Documentation/Documentation.md @@ -1,5 +1,6 @@ # Documentation +[Back to main page](../README.md) ## Background From the very beginning, we set out to create a game in *2D*. We gathered ideas, and it quickly became apparent that we wanted to integrate parkour and puzzle elements into our game. In the spirit of the Bauhaus, we settled on making our playable character a geometric shape, a circle to be exact. The character would be able to move between different geometric shapes, that would each possess different physical attributes and abilities. diff --git a/Documentation/Screenshots.md b/Documentation/Screenshots.md new file mode 100644 index 00000000..719a14e0 --- /dev/null +++ b/Documentation/Screenshots.md @@ -0,0 +1,51 @@ + +# Screenshots +[Back to main page](../README.md) + +[![Screenshot of the game's main menu.](/Documentation/Screenshots/screenshot_main_menu.png)](#) + +[![Screenshot showing two lakes in the game, with sunlight coming from the right.](/Documentation/Screenshots/screenshot_lakes.png)](#) + +[![Screenshot showing a little cave consisting of red blocks.](/Documentation/Screenshots/screenshot_little_cave.png)](#) + +[![Screenshot showing a grassy forest area.](/Documentation/Screenshots/screenshot_simple_forest_area.png)](#) + +[![Screenshot showing a tower-like block structure made from red blocks, with the player as a circle inside.](/Documentation/Screenshots/screenshot_block_tower.png)](#) + +[![Screenshot showing a few jump'n'run structures made of blocks, and the player in the middle.](/Documentation/Screenshots/screenshot_jump_n_run.png)](#) + +[![Screenshot showing the player finding a pair of metallic arms.](/Documentation/Screenshots/screenshot_finding_robot_arms.png)](#) + +[![Screenshot showing the robot flying off like a rocket, with fire and smoke underneath it.](/Documentation/Screenshots/screenshot_robot_flying_off.png)](#) + +[![Screenshot showing the player inside a cave made of red blocks and the robot sitting on the side.](/Documentation/Screenshots/screenshot_caves_and_robot.png)](#) + +[![Screenshot showing the player inside a cave made of red blocks and the robot sitting on the side.](/Documentation/Screenshots/screenshot_caves_and_robot.png)](#) + +[![Screenshot showing a force field, which is a circular, blueish-white bubble.](/Documentation/Screenshots/screenshot_force_field.png)](#) + +[![Screenshot showing the player carrying a pair of robot legs.](/Documentation/Screenshots/screenshot_found_robot_legs.png)](#) + +[![Screenshot showing the robot standing up in front of the player.](/Documentation/Screenshots/screenshot_robot_standing.png)](#) + +[![Screenshot showing a sunset, with the sun taking up a third of the screen on the left side in the background.](/Documentation/Screenshots/screenshot_sun_set.png)](#) + +[![Screenshot showing the player as a triangle doing a double jump, in an area where the sun is setting.](/Documentation/Screenshots/screenshot_triangle_jump.png)](#) + +[![Screenshot showing a dungeon made of red blocks, with green water on the bottom and toxic green smoke rising.](/Documentation/Screenshots/screenshot_toxic_dungeon.png)](#) + +[![Screenshot showing a big, orange fire and a bunch of smoke in the background.](/Documentation/Screenshots/screenshot_fire.png)](#) + +[![Screenshot showing a gray factory smoking from two chimneys.](/Documentation/Screenshots/screenshot_factory.png)](#) + +[![Screenshot showing the player jump over a pool filled with green, toxic fluids.](/Documentation/Screenshots/screenshot_toxic_water.png)](#) + +[![Screenshot showing the robot having a destroyed shoulder, with smoke rising from its whole body.](/Documentation/Screenshots/screenshot_crazy_robot.png)](#) + +[![Screenshot showing a foggy scenery of withered grass and trees at night time, with the moon prominently hanging in the middle of the image in the sky.](/Documentation/Screenshots/screenshot_night_moon.png)](#) + +[![Screenshot showing a foggy area filled with fires, toxic green water, and rubble.](/Documentation/Screenshots/screenshot_toxic_destroyed_area.png + +[![Screenshot showing a pile of rubble consisting mostly of metallic parts.](/Documentation/Screenshots/screenshot_pile_of_rubble.png + +[![Screenshot showing the robot staring menacingly at the player with smoke coming from its body.](/Documentation/Screenshots/screenshot_evil_robot.png)](#) \ No newline at end of file diff --git a/Documentation/Screenshots/screenshot_finding_robot_arms.PNG b/Documentation/Screenshots/screenshot_finding_robot_arms.PNG deleted file mode 100644 index 01aeee39..00000000 Binary files a/Documentation/Screenshots/screenshot_finding_robot_arms.PNG and /dev/null differ diff --git a/Documentation/Screenshots/screenshot_jump_n_run.png b/Documentation/Screenshots/screenshot_jump_n_run.png deleted file mode 100644 index e03e1644..00000000 Binary files a/Documentation/Screenshots/screenshot_jump_n_run.png and /dev/null differ diff --git a/Documentation/Screenshots/screenshot_simple_forest_area.PNG b/Documentation/Screenshots/screenshot_simple_forest_area.PNG deleted file mode 100644 index 2e83e5b6..00000000 Binary files a/Documentation/Screenshots/screenshot_simple_forest_area.PNG and /dev/null differ diff --git a/Documentation/SpriteSortingOrder.md b/Documentation/SpriteSortingOrder.md index afcdf400..62a1a0fc 100644 --- a/Documentation/SpriteSortingOrder.md +++ b/Documentation/SpriteSortingOrder.md @@ -1,5 +1,6 @@ # Sprite Sorting Order +[Back to main page](../README.md) This table lists all the elements used in the game with sorting layer and order information for their respective textures and particles effects. diff --git a/README.md b/README.md index c3a5b33d..fa819da9 100644 --- a/README.md +++ b/README.md @@ -31,6 +31,6 @@ The Bauhaus was originally a German art school founded in Weimar by Walter Gropi ## Links - [Documentation](/Documentation/Documentation.md) -- [Screenshots](/Documentation/Screenshots/) +- [Screenshots](/Documentation/Screenshots.md) - [Posters](/Documentation/Posters/) - [Credits](/Documentation/Credits.md)