From a0e0d2d0bc2a6747a5117f42bc9db050cb67f100 Mon Sep 17 00:00:00 2001 From: Chris Mountford Date: Mon, 16 Sep 2024 15:47:01 +1000 Subject: [PATCH] link blueprints and scratch --- README.md | 12 +++++++----- 1 file changed, 7 insertions(+), 5 deletions(-) diff --git a/README.md b/README.md index 19d58d6..c31c409 100644 --- a/README.md +++ b/README.md @@ -47,11 +47,12 @@ An ideal term and design vision for a VPL therefore ought to encompass construct which provide power and convenience for domain experts and explorers but which is evidently not code and is not mistaken as targeting programmers as its users. -The most successful projects, such as Unreal Engine Blueprints and MIT Scratch, seem to thrive in -the margin where game developers and kids accept that their goal is a sort of programming after -all or they attract those who identify as programmers who overcome their natural objections of -using a VPL instead of a textual language because of specific project circumstances (like teaching -their kids) and compelling implementation qualities that overwhelm acknowledged misgivings. +The most successful projects, such as [Unreal Engine Blueprints][ueb] and +[MIT Scratch](https://scratch.mit.edu), seem to thrive in the margin where game developers and kids +accept that their goal is a sort of programming after all or they attract those who identify as +programmers who overcome their natural objections of using a VPL instead of a textual language +because of specific project circumstances (like teaching their kids) and compelling implementation +qualities that overwhelm acknowledged misgivings. The apparent reasons for success in some VPLs also include finding a compelling domain niche, filling out a complete toolchain and prioritising competent visual design which is a puzzling @@ -72,3 +73,4 @@ to ChatGPT. * Dijkstra 1978 [On the foolishness of "natural language programming"](notes/esd-foolishness-natural-language.md) * Many episodes of The Future of Coding podcast +[ueb]:https://dev.epicgames.com/documentation/en-us/unreal-engine/blueprints-visual-scripting-in-unreal-engine \ No newline at end of file