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Coat of arms tools
Christopher Schnick edited this page Oct 30, 2022
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The Pdx-Unlimiter exposes its coat of arms renderer in multiple ways:
Renders coat of arms images for a given game and saves them into a directory.
Usage: Pdx-Unlimiter render -g=<game> [-h=<height>] -o=<output> [-l=<selector>]... [-m=<mod>]...
-g, --game=<game> The game id (ck3 or vic3)
-m, --mod=<mod> Additional mods to include when looking for coat of
arms definitions. Note that the mod name has to be
specified here, not its location.
Default: []
-o, --output=<output> The output directory
-l, --selector=<selector> An optional selector. If set, only the selected coat
of arms by name is rendered and outputted. Note
that you can also specify multiple selectors.
-h, --height=<height> The output image height. The image width is
calculated by multiplying the aspect ratio with
this value.
Default: 256
The coat of arms renderer is also integrated into the Pdx-Unlimiter editor.
You can open the coat of arms preview window by opening any game data file or save game that contains a coat of arms definition.
For this, go to Pdx-Unlimiter
-> Open Pdx-U Editor
in the menu bar and select a file that contains your coat of arms definitions.
For Victoria 3 this can either be a coat of arms definition file from the game files or one from a mod.