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Coat of arms tools

Christopher Schnick edited this page Oct 30, 2022 · 7 revisions

Coat of arms tools

The Pdx-Unlimiter exposes its coat of arms renderer in multiple ways:

CLI

Renders coat of arms images for a given game and saves them into a directory.
Usage: Pdx-Unlimiter render -g=<game> [-h=<height>] -o=<output> [-l=<selector>]... [-m=<mod>]...

  -g, --game=<game>       The game id (ck3 or vic3)
  -m, --mod=<mod>         Additional mods to include when looking for coat of
							arms definitions. Note that the mod name has to be
							specified here, not its location.
							Default: []
  -o, --output=<output>   The output directory
  -l, --selector=<selector> An optional selector. If set, only the selected coat
							of arms by name is rendered and outputted. Note
							that you can also specify multiple selectors.
  -h, --height=<height>   The output image height. The image width is
							calculated by multiplying the aspect ratio with
							this value.
							Default: 256

Editor Integration

The coat of arms renderer is also integrated into the Pdx-Unlimiter editor. You can open the coat of arms preview window by opening any game data file or save game that contains a coat of arms definition. For this, go to Pdx-Unlimiter -> Open Pdx-U Editor in the menu bar and select a file that contains your coat of arms definitions. For Victoria 3 this can either be a coat of arms definition file from the game files or one from a mod.

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