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I try to use frame.BodyIndexMap to apply on a renderer.
ex. var bodyIndexMap_Img = frame.BodyIndexMap; tex2.LoadRawTextureData(bodyIndexMap_Img.GetBufferCopy()); tex2.Apply(); renderer2.material.mainTexture = tex2;
but it shows nothing...
I notice your BodyIndexMap have set method but how to use it?
The text was updated successfully, but these errors were encountered:
I try to use frame.BodyIndexMap to apply on a renderer.
ex.
var bodyIndexMap_Img = frame.BodyIndexMap; tex2.LoadRawTextureData(bodyIndexMap_Img.GetBufferCopy()); tex2.Apply(); renderer2.material.mainTexture = tex2;
but it shows nothing...
I notice your BodyIndexMap have set method but how to use it?
The text was updated successfully, but these errors were encountered: