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TimeSpec.h
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/**************************************************************
* Copyright (c) 2011-2017, Dynamic Network Services, Inc.
* Jake Montgomery ([email protected]) & Tom Daly ([email protected])
* Distributed under the FreeBSD License - see LICENSE
***************************************************************/
#pragma once
#include <time.h>
/**
* Minimal wrapper around struct timespec.
*/
struct TimeSpec : public timespec
{
static const long NSecPerSec = 1000000000L;
static const long USecPerSec = 1000000L;
static const long MSecPerSec = 1000L;
static const long NSecPerMs = 1000000L;
static const long NSecPerUs = 1000L;
enum Unit
{
None,
Nanosec,
Microsec,
Millisec,
Seconds,
Minutes
};
TimeSpec() { tv_sec = tv_nsec = 0;}
explicit TimeSpec(const timeval &val) { tv_sec = val.tv_sec; tv_nsec = val.tv_usec * 1000L;}
explicit TimeSpec(double sec) { tv_sec = time_t(sec); tv_nsec = long((sec - tv_sec) * 1000000000L);}
TimeSpec(time_t sec, long nsec) { tv_sec = sec; tv_nsec = nsec;}
TimeSpec(const timespec &src) : timespec(src) { }
// Does not check for overflow!
// Use caution, to avoid getting TimeSpec(time_t sec, long nsec) instead
TimeSpec(Unit unit, int64_t value);
/**
* Gets CLOCK_MONOTONIC
*
* @return TimeSpec
*/
static TimeSpec MonoNow();
/**
* Gets CLOCK_REALTIME
*
* @return TimeSpec
*/
static TimeSpec RealNow();
/**
* Test for time is 0 seconds.
*/
bool empty() { return tv_sec == 0 && tv_nsec == 0;}
/**
* Test for negative time value. Does not need to be normalized
*/
bool IsNegative()
{
if (tv_sec > 0 && tv_nsec > 0)
return false;
if (tv_sec < 0 && tv_nsec < 0)
return true;
// Use compare, which normalizes, so is a bit more expensive
return *this < TimeSpec();
}
/**
* Set to 0 seconds.
*/
void clear() { tv_sec = 0; tv_nsec = 0;}
/**
* Roll tv_nsec in tv_sec if it is above (or below) NSecPerSec
*/
void Normalize()
{
if (tv_nsec >= NSecPerSec)
{
tv_sec += tv_nsec / NSecPerSec; tv_nsec = tv_nsec % NSecPerSec;
}
else if (tv_nsec <= -NSecPerSec)
{
tv_sec += tv_nsec / NSecPerSec; tv_nsec = -((-tv_nsec) % NSecPerSec);
} // not sure if % is yet standardized for negatives.
// make sure both have same sign
if (tv_sec > 0 && tv_nsec < 0)
{
tv_sec--; tv_nsec = NSecPerSec + tv_nsec;
}
else if (tv_sec < 0 && tv_nsec > 0)
{
tv_sec++; tv_nsec = -(NSecPerSec - tv_nsec);
}
}
double ToDecimal() const
{
return (double(tv_sec) + double(tv_nsec) / NSecPerSec);
}
/**
* Returns the time as nanoseconds. Overflow is possible.
*/
int64_t ToNanoseconds() const
{
return int64_t(tv_sec) * 1000000000L + tv_nsec;
}
TimeSpec &operator+=(const struct timespec &rhs)
{
tv_sec += rhs.tv_sec;
tv_nsec += rhs.tv_nsec;
Normalize();
return *this;
}
TimeSpec operator+(const struct timespec &rhs) const
{
return TimeSpec(*this) += rhs;
}
TimeSpec &operator-=(const struct timespec &rhs)
{
tv_sec -= rhs.tv_sec;
tv_nsec -= rhs.tv_nsec;
Normalize();
return *this;
}
TimeSpec operator-(const struct timespec &rhs) const
{ return TimeSpec(*this) -= rhs;}
/**
* No check for overflow. Assumes normalized.
*/
TimeSpec &operator*=(long mult)
{
int64_t nsec = int64_t(tv_nsec) * mult;
tv_sec *= mult;
// Since we use a temporary (64 bit) value for nsec, we must manually normalize
if (nsec >= NSecPerSec)
{
tv_sec += nsec / NSecPerSec; nsec = nsec % NSecPerSec;
}
else if (nsec <= -NSecPerSec)
{
tv_sec += nsec / NSecPerSec; nsec = -((-nsec) % NSecPerSec);
} // not sure if % is yet standardized for negatives.
tv_nsec = nsec;
// make sure both have same sign
if (tv_sec > 0 && tv_nsec < 0)
{
tv_sec--; tv_nsec = NSecPerSec + tv_nsec;
}
else if (tv_sec < 0 && tv_nsec > 0)
{
tv_sec++; tv_nsec = NSecPerSec - tv_nsec;
}
return *this;
}
TimeSpec operator*(long mult) const
{ return TimeSpec(*this) *= mult;}
/**
* No check for overflow. Assumes normalized.
*/
TimeSpec &operator*=(double mult)
{
double nsec = tv_nsec * mult;
double sec = tv_sec * mult;
tv_sec = time_t(sec);
sec -= tv_sec;
nsec += (sec * NSecPerSec);
if (nsec > NSecPerSec)
{
time_t addSec = time_t(nsec / NSecPerSec);
nsec -= double(addSec) * NSecPerSec;
tv_sec += addSec;
}
tv_nsec = (long)nsec;
Normalize();
return *this;
}
TimeSpec operator*(double mult) const
{ return TimeSpec(*this) *= mult;}
TimeSpec &operator/=(long div)
{
tv_nsec = (tv_nsec / div) + long(int64_t(tv_sec % div) * NSecPerSec / div);
tv_sec = tv_sec / div;
Normalize();
return *this;
}
TimeSpec operator/(long div) const
{ return TimeSpec(*this) /= div;}
inline bool IsNormaized()
{
return ((tv_sec >= 0 && tv_nsec >= 0 && tv_nsec < NSecPerSec)
|| (tv_sec <= 0 && tv_nsec <= 0 && tv_nsec > -NSecPerSec));
}
bool operator<(const timespec &rhs) const
{
// does not assume normalized, which complicates a bit.
// This is a lazy implementation. A more efficient one could be written if
// needed.
TimeSpec trhs(rhs);
TimeSpec tlhs(*this);
trhs.Normalize();
tlhs.Normalize();
return (tlhs.tv_sec < trhs.tv_sec || (tlhs.tv_sec == trhs.tv_sec && tlhs.tv_nsec < trhs.tv_nsec));
}
bool operator<=(const timespec &rhs) const
{
// does not assume normalized, which complicates a bit.
// This is a lazy implementation. A more efficient one could be written if
// needed.
TimeSpec trhs(rhs);
TimeSpec tlhs(*this);
trhs.Normalize();
tlhs.Normalize();
return (tlhs.tv_sec < trhs.tv_sec || (tlhs.tv_sec == trhs.tv_sec && tlhs.tv_nsec <= trhs.tv_nsec));
}
bool operator>(const timespec &rhs) const
{
// does not assume normalized, which complicates a bit.
// This is a lazy implementation. A more efficient one could be written if
// needed.
TimeSpec trhs(rhs);
TimeSpec tlhs(*this);
trhs.Normalize();
tlhs.Normalize();
return (tlhs.tv_sec > trhs.tv_sec || (tlhs.tv_sec == trhs.tv_sec && tlhs.tv_nsec > trhs.tv_nsec));
}
bool operator>=(const timespec &rhs) const
{
// does not assume normalized, which complicates a bit.
// This is a lazy implementation. A more efficient one could be written if
// needed.
TimeSpec trhs(rhs);
TimeSpec tlhs(*this);
trhs.Normalize();
tlhs.Normalize();
return (tlhs.tv_sec > trhs.tv_sec || (tlhs.tv_sec == trhs.tv_sec && tlhs.tv_nsec >= trhs.tv_nsec));
}
bool operator==(const timespec &rhs) const
{
// does not assume normalized, which complicates a bit.
// This is a lazy implementation. A more efficient one could be written if
// needed.
TimeSpec trhs(rhs);
TimeSpec tlhs(*this);
trhs.Normalize();
tlhs.Normalize();
return (tlhs.tv_sec == trhs.tv_sec && tlhs.tv_nsec == trhs.tv_nsec);
}
bool operator!=(const timespec &rhs) const
{
return !operator==(rhs);
}
/**
* Converts a string to a unit.
* Forgives whitespace.
*
* @param str
*
* @return Unit - None on error.
*/
static Unit StringToUnit(const char *str);
/**
* Converts a unit to string.
*
* @param unit
*
* @return const char* - NULL if the uint is invalid, including "None".
*/
static const char* UnitToString(TimeSpec::Unit unit, bool shortName = true);
/**
* Number of seconds in this unit.
*
* @param unit
*
* @return double
*/
static double UnitToSeconds(TimeSpec::Unit unit);
// These flags control SpanToLogText
enum TextFlags
{
Default = 0x0000,
// Use full, instead of abbreviated named.
LongName = 0x0001,
// Always use specified decimal places, even for whole numbers.
NoTruncation = 0x0002
};
/**
* Converts to a string with a single value and single unit.
* Uses utils.h TLS buffer for result.
*
* @param unit
* @param decimals [in] - The maximum number of decimal palaces to use.
*
* @return const char*
*/
const char* SpanToLogText(TimeSpec::Unit unit, int decimals, TextFlags flags = TextFlags::Default);
/**
* Converts to a string with a single value and single unit. The unit is chosen
* based on the value.
* Uses utils.h TLS buffer for result.
*
* @param decimals [in] - The maximum number of decimal palaces to use.
*
* @return const char*
*/
const char* SpanToLogText(int decimals, TextFlags flags = TextFlags::Default);
/**
* Determines the smallest unit which results in a whole number.
* Seconds ate the largest unit returned, unless the TimeSpec can be expressed
* precisely as a whole number of minutes. An empty TimeSpec will always return
* Seconds.
*/
TimeSpec::Unit SmallestSpanUnit() const;
/**
* Formats the time, in local time.
* Uses utils.h TLS buffer for result.
*
* @note - Fractions of a second are dropped.
*
* @param format [in] - A format like std::strftime(). NULL to use default time
* format.
*
* @return const char* - The resulting string, of "<error>" on failure
*/
const char* LocalTimeToLogText(const char *format = NULL);
/**
* Formats the time, in UTC time.
* Uses utils.h TLS buffer for result.
*
* @note - Fractions of a second are dropped.
*
* @param format [in] - A format like std::strftime(). NULL to use default time
* format.
*
* @return const char* - The resulting string, of "<error>" on failure
*/
const char* UTCTimeToLogText(const char *format = NULL);
};
// Make enum flags
inline TimeSpec::TextFlags operator|(TimeSpec::TextFlags f1, TimeSpec::TextFlags f2) { return TimeSpec::TextFlags((int)f1 | (int)f2);}
inline TimeSpec::TextFlags operator|=(TimeSpec::TextFlags &f1, TimeSpec::TextFlags f2) { f1 = f1 | f2; return f1;}
inline TimeSpec::TextFlags operator&(TimeSpec::TextFlags f1, TimeSpec::TextFlags f2) { return TimeSpec::TextFlags((int)f1 & (int)f2);}
inline TimeSpec::TextFlags operator&=(TimeSpec::TextFlags &f1, TimeSpec::TextFlags f2) { f1 = f1 & f2; return f1;}
inline TimeSpec::TextFlags operator ~(TimeSpec::TextFlags f1) { return TimeSpec::TextFlags(~(int)f1);}