diff --git a/CHANGELOG.md b/CHANGELOG.md index 2369b63be..19c199188 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -68,9 +68,11 @@ General Improvements/Changes - Stacked pickup messages now allow multiple messages on screen simultaneously. Number of simultaneous messages can be changed from options menu - Keylocked doors and Cheat messages moved to middle of the screen (same as "Found a Secret" message) - Updated Blasphemer base files to support the latest Catoptromancy fork (https://github.com/Catoptromancy/blasphemer/releases/tag/006 as of 1.38) -- Renamed "Autoaim" menu item to "Aim Assist" and changed behavior of possible values: +- Renamed "Autoaim" menu item to "Aim Assist" and added/changed behavior of possible values: - Vertical+Horizontal: Previously "On"; no changes to behavior. - - Vertical: Previously "Mlook"; horizontal assist component removed. Player will no longer have their viewpoint force-centered on the target that they are hitting. + - Vertical+Horizontal+Snap To: Same as above, but will snap player view to be centered on the current target when firing. + - Vertical: Previously "Mlook"; horizontal assist component removed. + - Vertical+Snap To: Same as above, but will snap player view to be centered on the current target when firing. - Off: Behavior and name unchanged. - Developers: - Support for exceptions/RTTI removed from program with compiler flags/options set accordingly @@ -84,6 +86,8 @@ General Improvements/Changes - Removed support for absolute paths and path traversal with '..' for the exec, ls/dir, and cat/type console commands - Removed support for path traversal with '..' when searching for or opening pack files - JUMP_LIQUID() action now only triggers if the object is touching the floor +- Savegame screenshots will properly match the original aspect ratio in which they were taken when scaling +- Save game info/description strings will be truncated instead of extending beyond the box that contains them Bugs fixed @@ -109,4 +113,5 @@ Bugs fixed - Fixed "Press Y To Quit" message on exit not using DDFLANG value - Fixed intermission text screens advancing too early if a sufficiently high TEXT_WAIT value was not present - Fixed NO_RESPAWN special in things.ddf being ignored - +- Fixed CTD when using a LOAD_SAVE_MENU DDFSTYLE definition that did not have an ALTERNATE text style defined +- Fixed text scaling not being used when rendering non-ENDOOM quit messages \ No newline at end of file